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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
Karol 37bd4790f7 VCMIDirs update #6 fix
- Apple compilation fix
- Removed unnecessary macros
- Updated macros indent style
- Fixed 1. warning.
2014-08-30 15:04:00 +02:00
..
filesystem VCMIDirs update #5 2014-08-21 22:26:28 +02:00
logging VCMIDirs update #6 2014-08-27 12:31:58 +02:00
mapObjects VCMIDirs update #4 2014-08-11 20:17:17 +02:00
mapping Proper fix for #1712 - Building requirement tests are now fixed 2014-08-07 19:53:07 +03:00
minizip install only .dll (without .dll.a) 2014-07-11 17:27:50 +03:00
registerTypes Bugfixing: 2014-06-28 17:21:38 +03:00
rmg - fixed Clang compiler warnings 2014-08-04 20:36:00 +02:00
AI_Base.h
BattleAction.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleAction.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleHex.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleHex.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleState.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
BattleState.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CArtHandler.cpp Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
CArtHandler.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CBattleCallback.cpp - fixed casting sacrifice spell (was broken and now fixed partially) 2014-08-05 19:12:56 +02:00
CBattleCallback.h Extract battleStackIsImmune from battleIsImmune 2014-05-19 13:44:38 +04:00
CBonusTypeHandler.cpp CBonusTypeHandler small refactoring 2014-01-19 13:29:13 +00:00
CBonusTypeHandler.h Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
CBuildingHandler.cpp bugfixing: 2014-02-26 17:32:42 +00:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp - files in local directories (saves & configs) now always have higher 2014-03-08 16:05:23 +00:00
CConfigHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp VCMIDirs update #6 fix 2014-08-30 15:04:00 +02:00
CConsoleHandler.h VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp More cleanup: 2014-06-05 23:51:24 +03:00
CCreatureHandler.h Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
CCreatureSet.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CCreatureSet.h More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
CGameInfoCallback.cpp Proper fix for #1712 - Building requirement tests are now fixed 2014-08-07 19:53:07 +03:00
CGameInfoCallback.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CGameInterface.cpp VCMIDirs update #6 fix 2014-08-30 15:04:00 +02:00
CGameInterface.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CGameState.cpp Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. 2014-07-27 19:30:17 +02:00
CGameState.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CGameStateFwd.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CGeneralTextHandler.cpp Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
CGeneralTextHandler.h Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
CHeroHandler.cpp Modding-related bugfixes: 2014-06-30 17:13:01 +03:00
CHeroHandler.h - random number generation refactoring 2014-04-10 19:22:32 +02:00
CMakeLists.txt install only .dll (without .dll.a) 2014-07-11 17:27:50 +03:00
CModHandler.cpp Modding-related bugfixes: 2014-06-30 17:13:01 +03:00
CModHandler.h Bugfixing. Game seems to be working without major bugs. 2014-06-15 23:25:10 +03:00
CObstacleInstance.cpp - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CObstacleInstance.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CondSh.h
Connection.cpp VCMIDirs update #6 2014-08-27 12:31:58 +02:00
Connection.h VCMIDirs update #6 2014-08-27 12:31:58 +02:00
ConstTransitivePtr.h Fixed #1430, work-around to make #1435 non-crashing. 2013-09-11 21:57:08 +00:00
CRandomGenerator.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CRandomGenerator.h - Fixed crash caused by randomShuffle 2014-07-09 14:27:12 +02:00
CScriptingModule.h Clean up. 2014-04-20 12:40:15 +04:00
CSoundBase.h More cleanup: 2014-06-05 23:51:24 +03:00
CSpellHandler.cpp Extract "inherit node" function 2014-05-19 02:28:44 +04:00
CSpellHandler.h Spell configuration: introduce simplifaction mechanism for level conficuration 2014-05-18 18:47:18 +04:00
CStopWatch.h
CThreadHelper.cpp VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
CThreadHelper.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CTownHandler.cpp Fixes 1852 - fixed typo in tower config and added check to detect such cases 2014-08-04 14:47:42 +03:00
CTownHandler.h - Implementation of overrides for towns 2014-06-15 19:43:01 +03:00
FunctionList.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
GameConstants.cpp Moved all object-related files to lib/mapObjects directory. 2014-06-05 14:19:47 +03:00
GameConstants.h Version 0.96 release. 2014-07-01 19:32:31 +02:00
HeroBonus.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
HeroBonus.h - Added and improved some propagators, including Crystal Dragons ability (#1232) 2014-03-29 21:39:19 +00:00
IBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IGameCallback.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
IGameCallback.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
IGameEventsReceiver.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
IHandlerBase.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
IHandlerBase.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
int3.h Somewhat better algorithm for paths, helps balance object distribution. 2014-06-18 09:57:36 +02:00
Interprocess.h
JsonDetail.cpp Update JsonDetail.cpp 2014-04-30 13:11:04 +04:00
JsonDetail.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
JsonNode.cpp - Implementation of overrides for towns 2014-06-15 19:43:01 +03:00
JsonNode.h More cleanup: 2014-06-05 23:51:24 +03:00
LogicalExpression.cpp Extended building dependencies: 2013-12-02 11:58:02 +00:00
LogicalExpression.h Proper fix for #1712 - Building requirement tests are now fixed 2014-08-07 19:53:07 +03:00
NetPacks.h Merge branch 'develop' into SDL2 2014-07-02 17:15:12 +04:00
NetPacksBase.h fix mingw build 2014-06-24 18:17:25 +04:00
NetPacksLib.cpp Proper fix for #1712 - Building requirement tests are now fixed 2014-08-07 19:53:07 +03:00
ResourceSet.cpp Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ResourceSet.h Added serializer-based class able to make deep copies of objects — CMemorySerializer. 2014-02-08 21:54:35 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
StdInc.cpp
StdInc.h
StringConstants.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
UnlockGuard.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
vcmi_endian.h Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 2014-05-14 09:49:25 +04:00
VCMI_lib.cbp Merge branch 'develop' into SDL2 2014-07-02 17:15:12 +04:00
VCMI_Lib.cpp Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
VCMI_Lib.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
VCMI_lib.vcxproj Something that compiles. 2014-06-26 22:05:27 +02:00
VCMI_lib.vcxproj.filters Something that compiles. 2014-06-26 22:05:27 +02:00
VCMIDirs.cpp VCMIDirs update #6 fix 2014-08-30 15:04:00 +02:00
VCMIDirs.h VCMIDirs update #5 2014-08-21 22:26:28 +02:00