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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/gui
Alexander Wilms 3616235bb5 FramerateManager.cpp: Merge this "if" statement with the enclosing one.
Collapsible "if" statements should be merged
2023-10-27 14:30:04 +00:00
..
CGuiHandler.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CGuiHandler.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CIntObject.cpp move to EventReceiver 2023-10-22 00:05:14 +02:00
CIntObject.h format 2023-10-22 00:22:49 +02:00
CursorHandler.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CursorHandler.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
EventDispatcher.cpp fix 2023-10-22 00:22:16 +02:00
EventDispatcher.h added tolerance 2023-09-18 20:35:23 +02:00
EventsReceiver.cpp move to EventReceiver 2023-10-22 00:05:14 +02:00
EventsReceiver.h move to EventReceiver 2023-10-22 00:05:14 +02:00
FramerateManager.cpp FramerateManager.cpp: Merge this "if" statement with the enclosing one. 2023-10-27 14:30:04 +00:00
FramerateManager.h Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() 2023-09-27 16:09:52 +02:00
InterfaceObjectConfigurable.cpp use config 2023-10-24 18:51:58 +02:00
InterfaceObjectConfigurable.h code review 2023-09-30 22:49:22 +02:00
MouseButton.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
Shortcut.h Merge pull request #2325 from SoundSSGood/hero-backpack-window 2023-07-21 15:43:34 +03:00
ShortcutHandler.cpp Better default stack action handling + "F shortcut" mode fixes 2023-08-27 17:33:10 +02:00
ShortcutHandler.h Use more descriptive names for hotkeys 2023-05-01 17:59:20 +03:00
TextAlignment.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
WindowHandler.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
WindowHandler.h Implemented lazy totalRedraw to prevent multiple redraws on single frame 2023-07-18 17:31:21 +03:00