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Open-source engine for Heroes of Might and Magic III
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.github/workflows [CI] use setup-python action 2022-11-02 11:07:20 +03:00
AI Merge pull request #1111 from GermanAizek/develop 2022-11-15 09:23:16 +02:00
CI [CI] use specific GitHub release for macOS dependencies 2022-10-18 20:50:38 +03:00
client Separated battlefield background&hexes handling into a new class 2022-11-17 23:57:51 +02:00
cmake_modules Merge pull request #1083 from vcmi/fix-android 2022-10-23 10:39:25 +03:00
config Expanded schema to validate ray configuration 2022-11-16 12:26:56 +02:00
debian Added Lua library to Debian dependencies 2022-11-14 12:12:03 +02:00
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include wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ios [iOS] workaround having TBB symlink in NullkillerAI’s RPATH 2022-10-18 20:50:38 +03:00
launcher [Linux] add proper desktop entry for the map editor 2022-10-22 17:08:55 +03:00
lib Separated siege-related part of BattleInterface into separate class 2022-11-17 18:50:12 +02:00
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mapeditor Merge pull request #1111 from GermanAizek/develop 2022-11-15 09:23:16 +02:00
Mods/vcmi Final preparations for merge into develop (#780) 2022-09-11 11:31:27 +03:00
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rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Merge remote-tracking branch 'origin/develop' into terrain-rewrite 2022-09-27 07:50:17 +02:00
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.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS update AUTHORS 2022-09-24 15:55:24 +03:00
CCallback.cpp Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
CCallback.h Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
ChangeLog Increment vcmi version 2022-09-22 16:41:23 +04:00
CMakeLists.txt disable tests by default 2022-11-03 11:33:17 +03:00
CMakePresets.json Merge pull request #972 from vcmi/cpp-map-editor 2022-10-22 12:42:27 +03:00
conanfile.py [Conan] save install folder to CMake variable 2022-10-22 16:59:45 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h NKAI: namespace 2022-10-04 08:40:14 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Add downloads badge 2022-11-08 18:31:09 +04:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder vcmibuilder: remove references to deprecated (and disabled) core.zip download 2022-10-03 14:48:09 +02:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)