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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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.. | ||
BattleFake.cpp | ||
BattleFake.h | ||
mock_battle_IBattleState.h | ||
mock_battle_Unit.h | ||
mock_BonusBearer.cpp | ||
mock_BonusBearer.h | ||
mock_CPSICallback.cpp | ||
mock_CPSICallback.h | ||
mock_Creature.h | ||
mock_CreatureService.h | ||
mock_Environment.h | ||
mock_events_ApplyDamage.h | ||
mock_IBattleInfoCallback.h | ||
mock_IGameCallback.cpp | ||
mock_IGameCallback.h | ||
mock_IGameEventCallback.h | ||
mock_IGameInfoCallback.h | ||
mock_MapService.cpp | ||
mock_MapService.h | ||
mock_scripting_Context.h | ||
mock_scripting_Pool.h | ||
mock_scripting_Script.h | ||
mock_scripting_Service.h | ||
mock_ServerCallback.h | ||
mock_Services.h | ||
mock_spells_effects_Registry.h | ||
mock_spells_Mechanics.h | ||
mock_spells_Problem.h | ||
mock_spells_Spell.h | ||
mock_spells_SpellService.h | ||
mock_UnitEnvironment.h | ||
mock_UnitInfo.h | ||
mock_vstd_CLoggerBase.h | ||
mock_vstd_RNG.h | ||
ZoneOptionsFake.h |