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CCastleInterface.cpp
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Merge pull request #1515 from IvanSavenko/time_based_animations
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2023-02-01 12:25:54 +02:00 |
CCastleInterface.h
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Merge pull request #1515 from IvanSavenko/time_based_animations
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2023-02-01 12:25:54 +02:00 |
CCreatureWindow.cpp
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All artifact strings now pass through translator
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2023-01-20 15:18:36 +02:00 |
CCreatureWindow.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CHeroWindow.cpp
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
CHeroWindow.h
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inherit CHeroWindow from CStatusbarWindow for proper status bar support
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2022-10-01 11:21:16 +03:00 |
CKingdomInterface.cpp
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Refactoring of SDL API usage:
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2023-01-20 16:11:43 +02:00 |
CKingdomInterface.h
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CMessage.cpp
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Moved client files to more suitable locations
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2023-02-01 13:09:19 +02:00 |
CMessage.h
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Moved client files to more suitable locations
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2023-02-01 13:09:19 +02:00 |
CQuestLog.cpp
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Refactoring of SDL API usage:
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2023-01-20 16:11:43 +02:00 |
CQuestLog.h
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Most of rendering in BattleInt is done via canvas
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2022-11-26 23:12:20 +02:00 |
CreaturePurchaseCard.cpp
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Most of rendering in BattleInt is done via canvas
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2022-11-26 23:12:20 +02:00 |
CreaturePurchaseCard.h
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#1054 - fix crash and UI
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2022-10-04 21:54:14 +03:00 |
CSpellWindow.cpp
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Removed most SDL includes from headers, removed SDL int's
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2023-01-30 19:55:32 +02:00 |
CSpellWindow.h
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Removed most SDL includes from headers, removed SDL int's
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2023-01-30 19:55:32 +02:00 |
CTradeWindow.cpp
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Refactoring of CPicture class to improve encapsulation
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2023-01-30 13:58:13 +02:00 |
CTradeWindow.h
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HoMM3 bug workaround: fixes missing slot on artifact merchant background
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2022-12-02 18:52:05 +02:00 |
CWindowObject.cpp
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Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header
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2023-01-30 20:06:08 +02:00 |
CWindowObject.h
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GUIClasses.cpp
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Removed most SDL includes from headers, removed SDL int's
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2023-01-30 19:55:32 +02:00 |
GUIClasses.h
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handle double-click in Town Portal dialog
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2023-01-23 15:43:55 +03:00 |
InfoWindows.cpp
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Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header
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2023-01-30 20:06:08 +02:00 |
InfoWindows.h
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Fix ios compile
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2023-01-20 16:11:43 +02:00 |
QuickRecruitmentWindow.cpp
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buy units starting from the highest level in the "buy all units" dialog
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2023-01-20 15:14:15 +02:00 |
QuickRecruitmentWindow.h
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