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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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.. | ||
events | ||
scripting | ||
spells | ||
Artifact.h | ||
ArtifactService.h | ||
Creature.h | ||
CreatureService.h | ||
Entity.h | ||
EntityService.h | ||
Environment.h | ||
Faction.h | ||
FactionMember.h | ||
FactionService.h | ||
HeroClass.h | ||
HeroClassService.h | ||
HeroType.h | ||
HeroTypeService.h | ||
Metatype.h | ||
Player.h | ||
ServerCallback.h | ||
Services.h | ||
Skill.h | ||
SkillService.h | ||
Team.h |