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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/config/schemas
AlexVinS 0f5202689e Cumulative spell effects
* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
..
artifact.json Unified war machine mechanics. 2017-06-06 19:18:26 +03:00
bonus.json Fix bonus schema to support array in duration 2014-03-01 18:42:31 +00:00
creature.json - Fixed some warnings from cppcheck 2013-11-06 13:42:58 +00:00
faction.json moatHexes: add saves and mods compatability 2016-01-28 01:35:01 +03:00
hero.json Improved json validation 2013-10-26 19:33:34 +00:00
heroClass.json - Implemented "mapObject" entry for hero classes 2014-06-16 19:27:26 +03:00
mapHeader.json Data for campaign win/loss conditions. All campaigns should now have 2014-01-01 13:30:31 +00:00
mod.json Fix mod schema: RMG templates added. 2015-07-27 08:36:19 +03:00
object.json Bugfixing, game can finally load to main menu without crash 2014-06-04 11:25:13 +03:00
objectTemplate.json Introduce configuration option for editor animation of map object and setup it for hero classes. 2015-06-10 14:21:33 +03:00
objectType.json - Implemented "mapObject" entry for hero classes 2014-06-16 19:27:26 +03:00
settings.json Added swipe support for non-android platforms; 2017-06-07 22:42:41 +02:00
spell.json Cumulative spell effects 2017-06-13 21:50:50 +03:00
template.json - Use straight paths for some connections 2015-06-02 16:40:32 +02:00
townBuilding.json Added "produce" section in "building" structure. Changed dailyIncome. 2014-04-26 18:23:35 +04:00
townSiege.json - catapult attacks should be identical to H3 2013-08-06 11:20:28 +00:00
townStructure.json More string ID's for buildings: 2013-12-04 10:36:39 +00:00