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CAnimation.cpp
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
CAnimation.h
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
Canvas.cpp
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Added fading animation for fade-in effect for summons
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2022-12-14 12:04:37 +02:00 |
Canvas.h
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Added fading animation for fade-in effect for summons
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2022-12-14 12:04:37 +02:00 |
CCursorHandler.cpp
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Fixed lots of warnings.
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2020-10-04 02:20:18 -07:00 |
CCursorHandler.h
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Expanded cursors enum to include all possible values
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2022-12-16 11:22:58 +02:00 |
CGuiHandler.cpp
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Moved all animation ordering logic to callers
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2022-12-13 21:31:49 +02:00 |
CGuiHandler.h
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Separated battle control panel into new class, refactoring of
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2022-11-18 17:54:10 +02:00 |
CIntObject.cpp
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
CIntObject.h
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changes to status bar according to review comments:
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2022-12-12 18:23:41 +02:00 |
ColorFilter.cpp
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
ColorFilter.h
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
Fonts.cpp
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Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
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2020-10-05 16:28:28 -07:00 |
Fonts.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
Geometries.cpp
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
Geometries.h
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
NotificationHandler.cpp
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Tray notifications for MXE
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2022-05-14 13:23:09 +03:00 |
NotificationHandler.h
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tray notification for windows
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2022-05-14 13:23:09 +03:00 |
SDL_Compat.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
SDL_Extensions.cpp
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
SDL_Extensions.h
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
SDL_Pixels.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |