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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client
2022-12-16 16:19:57 +02:00
..
battle Fixed several assertion failures on shutting down game 2022-12-16 16:19:57 +02:00
gui Expanded cursors enum to include all possible values 2022-12-16 11:22:58 +02:00
icons
ios Alphabetical order for parameters 2022-12-01 14:56:42 +04:00
lobby Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
mainmenu Fix crash on accessing not yet created object 2022-12-12 00:04:46 +02:00
widgets Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
windows Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
CBitmapHandler.cpp Bugfixing: fix crashes on battle start & most noticeable glitches 2022-11-27 02:26:02 +02:00
CBitmapHandler.h
CFocusableHelper.cpp remove focus from active text input after keyboard is closed 2022-09-24 15:55:19 +03:00
CFocusableHelper.h remove focus from active text input after keyboard is closed 2022-09-24 15:55:19 +03:00
CGameInfo.cpp Merge remote-tracking branch 'origin/develop' into terrain-rewrite 2022-09-23 20:01:13 +02:00
CGameInfo.h Merge remote-tracking branch 'origin/develop' into terrain-rewrite 2022-09-27 07:50:17 +02:00
Client.cpp Fixed several assertion failures on shutting down game 2022-12-16 16:19:57 +02:00
Client.h Code review tweaks 2022-10-13 00:18:15 +04:00
CMakeLists.txt Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
CMessage.cpp add some asserts that shouldn't fire 2022-09-26 14:06:55 +03:00
CMessage.h
CMT.cpp Fixed several assertion failures on shutting down game 2022-12-16 16:19:57 +02:00
CMT.h
CMusicHandler.cpp Minor improvements & fixes to music player 2022-11-21 16:20:20 +02:00
CMusicHandler.h Minor improvements & fixes to music player 2022-11-21 16:20:20 +02:00
CPlayerInterface.cpp Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
CPlayerInterface.h Moved all animation ordering logic to callers 2022-12-13 21:31:49 +02:00
CreatureCostBox.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
CreatureCostBox.h
CServerHandler.cpp Fix connections amount problem 2022-11-15 22:09:47 +04:00
CServerHandler.h Lobby works 2022-11-08 04:44:34 +04:00
CVideoHandler.cpp Code refactor following C++ standard and condition fixes 2022-11-15 03:20:55 +03:00
CVideoHandler.h
DPIaware.manifest
Graphics.cpp Merge remote-tracking branch 'vcmi/develop' into battleint_refactor 2022-12-01 23:58:01 +02:00
Graphics.h Merge remote-tracking branch 'vcmi/develop' into battleint_refactor 2022-12-01 23:58:01 +02:00
mapHandler.cpp Fix crash related to V hotkey during AI turn 2022-11-04 18:29:45 +04:00
mapHandler.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
NetPacksClient.cpp Moved all animation ordering logic to callers 2022-12-13 21:31:49 +02:00
NetPacksLobbyClient.cpp One step forward 2022-10-04 02:25:22 +04:00
resource.h
SDLRWwrapper.cpp
SDLRWwrapper.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
StdInc.cpp
StdInc.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcxproj
VCMI_client.vcxproj.filters
vcmi.ico