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adventureMap
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-18 15:08:23 +03:00 |
battle
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
eventsSDL
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Fix assertion failure on exit due to mutex lock
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2023-07-24 23:01:44 +03:00 |
gui
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
icons
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Update generate_icns.py
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2023-04-16 12:33:35 +02:00 |
ios
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changes from code review
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2023-07-08 21:02:03 +02:00 |
lobby
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Merge pull request #2605 from Laserlicht/map_preview
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2023-08-21 14:56:21 +04:00 |
mainmenu
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Fix tutorial loading
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2023-08-20 17:58:40 +04:00 |
mapView
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
render
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
renderSDL
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
widgets
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
windows
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
CFocusableHelper.cpp
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CFocusableHelper.h
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CGameInfo.cpp
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CGameInfo.h
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Client.cpp
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Allowed loading saves from inside mods
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2023-08-06 19:39:55 +03:00 |
Client.h
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Significantly simplified threading model in battles
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2023-07-18 19:55:59 +03:00 |
ClientCommandManager.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
ClientCommandManager.h
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show/showAll methods now use Canvas instead of SDL_Surface
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2023-06-02 16:42:18 +03:00 |
ClientNetPackVisitors.h
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Merged server savegame and (broken and unused) client savegame files
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2023-07-09 15:30:47 +03:00 |
CMakeLists.txt
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
CMT.cpp
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
CMT.h
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Show message box when H3 data is missing
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2023-08-06 18:16:32 +03:00 |
CMusicHandler.cpp
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Fixed possible multithreading races in sound/music callbacks
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2023-08-08 00:27:03 +03:00 |
CMusicHandler.h
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Fixed possible multithreading races in sound/music callbacks
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2023-08-08 00:27:03 +03:00 |
CPlayerInterface.cpp
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
CPlayerInterface.h
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
CServerHandler.cpp
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Merge pull request #2570 from Laserlicht/town_selection_window
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2023-08-20 17:37:45 +04:00 |
CServerHandler.h
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Merge pull request #2570 from Laserlicht/town_selection_window
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2023-08-20 17:37:45 +04:00 |
CVideoHandler.cpp
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Replaced event handling break system with key capturing
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2023-05-20 01:51:49 +03:00 |
CVideoHandler.h
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LobbyClientNetPackVisitors.h
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Removed magical initialization of registry via static variables
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2023-04-08 21:29:04 +03:00 |
NetPacksClient.cpp
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Workaround for crash?
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2023-08-05 13:39:08 +03:00 |
NetPacksLobbyClient.cpp
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Replace thread approach with callback based
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2023-08-11 20:04:14 +04:00 |
PlayerLocalState.cpp
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
PlayerLocalState.h
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Moved selection logic to player state
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2023-04-20 22:04:24 +03:00 |
resource.h
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StdInc.cpp
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StdInc.h
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VCMI_client.cbp
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VCMI_client.rc
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VCMI_client.vcxproj
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VCMI_client.vcxproj.filters
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vcmi.ico
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new icons
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2023-04-15 12:52:11 +02:00 |