1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-28 03:57:02 +02:00
AlexVinS 4f14f22d3a Unified CStack ammo, casts and counterattacks
* it is possible now to add casts and shoots OTF (f.e. with spell bonus)

Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
..
2017-06-11 08:01:41 +02:00
2017-06-08 21:07:09 +02:00
2016-10-16 04:36:03 +03:00
2015-09-02 18:27:56 +03:00
2016-11-27 17:48:18 +03:00
2017-07-07 15:20:52 +03:00
2016-11-13 08:11:01 +03:00
2016-11-10 11:51:47 +01:00
2016-08-31 11:45:37 +02:00
2017-07-03 21:43:04 +03:00
2017-06-26 04:56:28 +03:00
2016-11-27 17:48:18 +03:00
2015-11-14 03:59:16 +03:00
2017-07-06 22:48:14 +03:00
2016-11-27 17:48:18 +03:00
2012-12-01 06:30:52 +00:00
2012-12-01 06:30:52 +00:00
2016-01-31 11:13:56 +01:00
2016-01-31 11:13:56 +01:00
2011-12-13 21:35:28 +00:00
2016-10-02 17:25:55 +03:00
2012-12-01 06:30:52 +00:00