1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-30 04:30:42 +02:00
Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
..
2018-10-29 14:12:07 +01:00
2022-11-10 18:29:39 +02:00