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battle
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Remove useless durationType selector
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2015-06-02 07:12:02 +03:00 |
gui
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Compilation fixes - allow SDL1.
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2015-02-18 15:31:55 +01:00 |
icons
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Changes related to Debian packaging, based on josch patch
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2014-03-20 18:17:40 +00:00 |
widgets
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Improve CButton::block and fix CToggleGroup->selectedID
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2015-03-16 15:55:36 +03:00 |
windows
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Remove useless durationType selector
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2015-06-02 07:12:02 +03:00 |
CBitmapHandler.cpp
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More ColorKey cleanup
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2014-07-02 22:41:11 +04:00 |
CBitmapHandler.h
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
CDefHandler.cpp
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Refactoring towards backward compatibility (WiP)
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2014-06-13 07:55:41 +04:00 |
CDefHandler.h
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
CGameInfo.cpp
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Finalization of object type handler interface
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2014-05-16 23:50:02 +03:00 |
CGameInfo.h
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Object class handler is now a proper "handler"
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2014-05-24 01:56:51 +03:00 |
Client.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
Client.h
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MoveHero: add transit movement option
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2015-03-08 17:04:09 +03:00 |
CMakeLists.txt
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don't use separate .rc files for MSVC and MinGW
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2014-10-12 16:32:02 +03:00 |
CMessage.cpp
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Split CIntObjectClasses into multiple smaller files. This should be the last change in files
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2014-07-15 10:14:49 +03:00 |
CMessage.h
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CMT.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CMT.h
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restore some SDL1 code in CMT.XXX
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2014-06-13 07:55:41 +04:00 |
CMusicHandler.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CMusicHandler.h
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CSoundHandler: fix memory leak and implement cache
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2015-02-15 22:51:33 +03:00 |
CPlayerInterface.cpp
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MSVS compiler doesn't allow default arguments for Lambdas.
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2015-03-10 10:06:45 +01:00 |
CPlayerInterface.h
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Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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2015-03-10 09:04:25 +01:00 |
CPreGame.cpp
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- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
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2015-05-27 11:30:46 +02:00 |
CPreGame.h
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Multiplayer: add sync for RMG options in lobby
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2015-03-13 23:33:46 +03:00 |
CVideoHandler.cpp
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Possibly fixes looping videos;
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2015-01-25 14:28:11 +01:00 |
CVideoHandler.h
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Fix compilation with some versions of libavutil
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2015-01-28 22:46:28 +03:00 |
DPIaware.manifest
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Graphics.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
Graphics.h
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[Spells] Added basic support for icons and sounds
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2014-03-10 16:00:58 +00:00 |
Info.plist
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
mapHandler.cpp
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Fixed warnings
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2015-03-31 00:55:37 +03:00 |
mapHandler.h
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Move VievXXX logic to server side (except expert ViewEarth)
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2015-02-26 17:15:17 +03:00 |
NetPacksClient.cpp
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Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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2015-03-10 09:04:25 +01:00 |
OSX.mm
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
resource.h
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SDLMain.h
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
SDLMain.m
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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Implemented SDL2 unicode input. Hotkeys are sill broken.
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2014-06-13 07:55:42 +04:00 |
VCMI_client.cbp
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[c::b] update prejects, fix build
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2014-09-11 17:53:25 +04:00 |
VCMI_client.rc
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don't use separate .rc files for MSVC and MinGW
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2014-10-12 16:32:02 +03:00 |
VCMI_client.vcxproj
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Migrated to SDL2. It also fixes animation speed in combat.
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2015-03-10 08:57:45 +01:00 |
VCMI_client.vcxproj.filters
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Compile fixes for Visual.
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2014-09-05 20:13:58 +02:00 |
vcmi.icns
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
vcmi.ico
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