aclocal /m4
Autoconf/automake scripts to easy building.
2008-08-04 09:33:08 +00:00
AI
wrong1
2009-03-06 22:25:19 +00:00
client
should be fine...
2009-03-07 15:54:12 +00:00
config
* probably fixed #8 from 0.7b forum
2009-02-20 13:06:20 +00:00
hch
wrong1
2009-03-06 22:25:19 +00:00
lib
should be fine...
2009-03-07 15:54:12 +00:00
scripts/lua /objects
Partially done object scripting and interactions.
2007-11-18 22:58:28 +00:00
server
should be fine...
2009-03-07 15:54:12 +00:00
aclocal.m4
AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure
2009-01-31 02:36:44 +00:00
AdventureMapButton.cpp
* fixed crash when there was no hero available to hire for some player
2009-02-09 16:18:48 +00:00
AdventureMapButton.h
* fixed crash when there was no hero available to hire for some player
2009-02-09 16:18:48 +00:00
AI_Base.h
unified guardians names
2008-12-26 01:46:53 +00:00
AUTHORS
* fixed crashbug on savegame choice when no savegames were available
2009-01-24 22:17:49 +00:00
CAdvmapInterface.cpp
* fixed #9 and #12 from 0.7b bug thread
2009-02-21 15:43:28 +00:00
CAdvmapInterface.h
* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
2009-02-11 17:03:30 +00:00
CBattleInterface.cpp
wrong1
2009-03-06 22:25:19 +00:00
CBattleInterface.h
* fixed #9 and #12 from 0.7b bug thread
2009-02-21 15:43:28 +00:00
CCallback.cpp
should be fine...
2009-03-07 15:54:12 +00:00
CCallback.h
* support for numpad keyboard
2009-02-20 15:44:49 +00:00
CCastleInterface.cpp
* fixed #9 and #12 from 0.7b bug thread
2009-02-21 15:43:28 +00:00
CCastleInterface.h
* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
2009-02-11 17:03:30 +00:00
CConsoleHandler.cpp
* added heroes pool for heroes available for hiring
2008-10-26 20:58:34 +00:00
CConsoleHandler.h
unified guardians names
2008-12-26 01:46:53 +00:00
CCursorHandler.cpp
* corrected indentation
2008-12-23 13:59:03 +00:00
CCursorHandler.h
unified guardians names
2008-12-26 01:46:53 +00:00
CGameInfo.cpp
* save/load partially working
2009-01-10 22:08:18 +00:00
CGameInfo.h
wrong1
2009-03-06 22:25:19 +00:00
CGameInterface.cpp
2009-03-06 22:11:17 +00:00
CGameInterface.h
* morale/luck support in battles
2009-02-05 09:49:45 +00:00
CGameState.cpp
should be fine...
2009-03-07 15:54:12 +00:00
CGameState.h
wrong1
2009-03-06 22:25:19 +00:00
ChangeLog
* it's possible to give numbers moved creatures with keyboard in the stack split window
2009-02-20 19:19:52 +00:00
CHeroWindow.cpp
* fixed crash when there was no hero available to hire for some player
2009-02-09 16:18:48 +00:00
CHeroWindow.h
* started making morale/luck system
2009-02-03 05:28:05 +00:00
CMessage.cpp
* corrected indentation
2008-12-23 13:59:03 +00:00
CMessage.h
unified guardians names
2008-12-26 01:46:53 +00:00
CMT.cpp
wrong1
2009-03-06 22:25:19 +00:00
config.h.in
AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure
2009-01-31 02:36:44 +00:00
configure.ac
AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure
2009-01-31 02:36:44 +00:00
CPathfinder.cpp
* new movement cost calculation.
2009-02-12 14:44:58 +00:00
CPathfinder.h
unified guardians names
2008-12-26 01:46:53 +00:00
CPlayerInterface.cpp
* fixed #9 and #12 from 0.7b bug thread
2009-02-21 15:43:28 +00:00
CPlayerInterface.h
* it's possible to give numbers moved creatures with keyboard in the stack split window
2009-02-20 19:19:52 +00:00
CPreGame.cpp
* probably fixed Bind effect
2009-02-14 15:00:29 +00:00
CPreGame.h
* changed map reading routine in pregame, minor changes for events
2009-02-08 06:42:15 +00:00
CThreadHelper.cpp
Missing files
2008-08-06 13:18:28 +00:00
CThreadHelper.h
unified guardians names
2008-12-26 01:46:53 +00:00
global.h
* it's possible to give numbers moved creatures with keyboard in the stack split window
2009-02-20 19:19:52 +00:00
h3m.txt
* right click popups in towns
2008-03-06 18:54:35 +00:00
int3.h
* changed map reading routine in pregame, minor changes for events
2009-02-08 06:42:15 +00:00
license.txt
* license (GPL v2 or later)
2009-01-09 18:38:08 +00:00
Makefile
Standard GCC Makefile for AmigaOS4 (Linux/Macosx)
2008-07-17 07:20:56 +00:00
Makefile.am
AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure
2009-01-31 02:36:44 +00:00
map.cpp
* added "Next hero" button functionality
2009-02-20 10:36:15 +00:00
map.h
2009-03-06 22:11:17 +00:00
mapHandler.cpp
* added missing movement arrows (advmap interface)
2009-02-02 13:05:19 +00:00
mapHandler.h
* added missing movement arrows (advmap interface)
2009-02-02 13:05:19 +00:00
NEWS
Autoconf/automake scripts to easy building.
2008-08-04 09:33:08 +00:00
nodrze.h
corrected that missclick! hope so
2008-12-26 01:15:47 +00:00
README
Reverted r731
2009-02-14 14:37:13 +00:00
SDL_Extensions.cpp
Patch from Dikamilo:
2009-02-08 15:39:26 +00:00
SDL_Extensions.h
* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
2009-02-11 17:03:30 +00:00
SDL_framerate.cpp
* CLodHandler now stories entries in nodrze (much faster searching)
2007-07-17 20:51:49 +00:00
SDL_framerate.h
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
2007-07-15 13:36:04 +00:00
StartInfo.h
* changed map reading routine in pregame, minor changes for events
2009-02-08 06:42:15 +00:00
stdafx.cpp
Na początek.
2007-06-06 16:12:12 +00:00
stdafx.h
unified guardians names
2008-12-26 01:46:53 +00:00
tchar_amigaos4.h
Very little changes to compile under linux and other unix-like OS. Added autoconf/automake scripts to easy compile on all unix-like OS(try autoconf; automake --add-missing;./configure)
2008-07-20 10:32:36 +00:00
timeHandler.h
unified guardians names
2008-12-26 01:46:53 +00:00
vcmi.workspace
* patch update from Dikamilo
2009-02-08 16:36:53 +00:00