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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-12 10:03:53 +02:00
vcmi/client
Ivan Savenko 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images
- fixed screen updating on closing window
- minor fixes
2011-04-23 10:27:44 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
AdventureMapButton.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CAdvmapInterface.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
CAdvmapInterface.h - added new files to build system 2011-04-07 17:54:08 +00:00
CAnimation.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
CAnimation.h * basic structure of ERM interpreter 2011-04-06 20:30:59 +00:00
CBattleInterface.cpp Surrendering and related artifacts (Statesman's Medal, 2011-03-05 16:38:22 +00:00
CBattleInterface.h Surrendering and related artifacts (Statesman's Medal, 2011-03-05 16:38:22 +00:00
CBitmapHandler.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
CBitmapHandler.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CCastleInterface.cpp - added new files to build system 2011-04-07 17:54:08 +00:00
CCastleInterface.h - added new files to build system 2011-04-07 17:54:08 +00:00
CConfigHandler.cpp * basic structure of ERM interpreter 2011-04-06 20:30:59 +00:00
CConfigHandler.h * basic structure of ERM interpreter 2011-04-06 20:30:59 +00:00
CCreatureAnimation.cpp * fixed displaying animation of creature starting moving 2011-02-09 13:56:30 +00:00
CCreatureAnimation.h - fix for #95 and #602 2011-03-22 13:19:07 +00:00
CCreatureWindow.cpp Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy. 2011-04-12 08:59:18 +00:00
CCreatureWindow.h Impemented scrollbar for Creature Window. Call it finished. 2011-04-09 19:34:48 +00:00
CCursorHandler.cpp * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
CCursorHandler.h * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
CDefHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CDefHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CGameInfo.cpp Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
CGameInfo.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CHeroWindow.cpp Fixed #634 and #703. 2011-03-12 22:29:19 +00:00
CHeroWindow.h Version set to 0.83c, to be released as development build. 2011-02-27 19:58:14 +00:00
CKingdomInterface.cpp Applied patch for #721 from Plush. 2011-04-15 18:43:46 +00:00
CKingdomInterface.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Client.cpp Version set to 0.83c, to be released as development build. 2011-02-27 19:58:14 +00:00
Client.h Version set to 0.83c, to be released as development build. 2011-02-27 19:58:14 +00:00
CMessage.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
CMessage.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CMT.cpp * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
CMusicBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CPlayerInterface.cpp Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities. 2011-04-22 21:51:10 +00:00
CPlayerInterface.h Moved framerate keeper from CPlayerInterface to CGuiHandler, thing should be running smoother. 2011-04-03 10:45:39 +00:00
CPreGame.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
CPreGame.h * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
CSndHandler.cpp Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
CSndHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSoundBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSpellWindow.cpp * fixed bug 298 2011-02-21 16:53:23 +00:00
CSpellWindow.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CVideoHandler.cpp * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
CVideoHandler.h * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h Implementation of WOG and ROE campaign selection screen 2011-03-15 14:35:36 +00:00
FunctionList.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Graphics.cpp * CThreadHelper.cpp now belongs to VCMI_lib project 2011-02-24 13:57:47 +00:00
Graphics.h * bug 392 fixed 2011-02-23 18:21:51 +00:00
GUIBase.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
GUIBase.h - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
GUIClasses.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
GUIClasses.h - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
Makefile.am Makefiles update - new files 2011-03-04 17:18:45 +00:00
Makefile.in (linux) Added configure test for the icc and clang compilers, and set some extra parameters for them. 2011-04-09 17:28:51 +00:00
mapHandler.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
mapHandler.h * bug 392 fixed 2011-02-23 18:21:51 +00:00
NetPacksClient.cpp More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file] 2011-03-01 09:57:18 +00:00
SDL_Extensions.h - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
SDL_framerate.cpp Better implementation of the framerate manager, FPS timer added, minor improvements 2011-04-05 17:38:24 +00:00
SDL_framerate.h Various gcc compile fixes, and updates to linux code. 2011-04-07 02:16:32 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00