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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/lib/mapObjects
Ivan Savenko 604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
..
CArmedInstance.cpp Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
CArmedInstance.h
CBank.cpp Replace pointer with reference in pack apply functions 2024-10-07 14:59:46 +00:00
CBank.h
CGCreature.cpp Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
CGCreature.h Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
CGDwelling.cpp Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
CGDwelling.h All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
CGHeroInstance.cpp Merge pull request #4763 from IvanSavenko/herohandler_split 2024-10-14 19:05:48 +03:00
CGHeroInstance.h Merge pull request #4763 from IvanSavenko/herohandler_split 2024-10-14 19:05:48 +03:00
CGMarket.cpp Replace pointer with reference in pack apply functions 2024-10-07 14:59:46 +00:00
CGMarket.h Removed save compatibility with 1.4 2024-08-29 18:51:53 +00:00
CGObjectInstance.cpp Added overloaded version of getObjectHandler to CGHeroInstance 2024-10-13 13:06:31 +00:00
CGObjectInstance.h Added overloaded version of getObjectHandler to CGHeroInstance 2024-10-13 13:06:31 +00:00
CGPandoraBox.cpp Removed creatureBank flag from battle, battles now receive BattleLayout 2024-09-12 12:11:18 +00:00
CGPandoraBox.h
CGTownInstance.cpp Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
CGTownInstance.h Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
CObjectHandler.cpp
CObjectHandler.h
CompoundMapObjectID.h Move CompoundMapObjectID to separate file 2024-09-14 08:55:28 +02:00
CQuest.cpp Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
CQuest.h
CRewardableObject.cpp Remove copy-pasted code in rewardable town building leading to hero not 2024-10-11 15:02:48 +00:00
CRewardableObject.h Unify rewardable map object and town building code 2024-09-27 15:41:24 +00:00
IMarket.cpp Remove marketModes as member 2024-08-27 14:07:00 +00:00
IMarket.h Removed save compatibility with 1.4 2024-08-29 18:51:53 +00:00
IObjectInterface.cpp Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
IObjectInterface.h Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
IOwnableObject.h All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
MapObjects.h Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00
MiscObjects.cpp Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
MiscObjects.h Implement IOwnableObject interface for shipyard 2024-09-04 19:46:36 +00:00
ObjectTemplate.cpp Move CompoundMapObjectID to separate file 2024-09-14 08:55:28 +02:00
ObjectTemplate.h Move CompoundMapObjectID to separate file 2024-09-14 08:55:28 +02:00
ObstacleSetHandler.cpp
ObstacleSetHandler.h
TownBuildingInstance.cpp Remove copy-pasted code in rewardable town building leading to hero not 2024-10-11 15:02:48 +00:00
TownBuildingInstance.h Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00