..
vcmi_client
AdventureMapButton.cpp
- gcc compile fixes
2011-02-28 15:14:26 +00:00
AdventureMapButton.h
* beegee's comments patch
2011-02-22 11:52:36 +00:00
CAdvmapInterface.cpp
- added new files to build system
2011-04-07 17:54:08 +00:00
CAdvmapInterface.h
- added new files to build system
2011-04-07 17:54:08 +00:00
CAnimation.cpp
- added new files to build system
2011-04-07 17:54:08 +00:00
CAnimation.h
* basic structure of ERM interpreter
2011-04-06 20:30:59 +00:00
CBattleInterface.cpp
Surrendering and related artifacts (Statesman's Medal,
2011-03-05 16:38:22 +00:00
CBattleInterface.h
Surrendering and related artifacts (Statesman's Medal,
2011-03-05 16:38:22 +00:00
CBitmapHandler.cpp
AB campaign selection screen added
2011-03-19 14:27:51 +00:00
CBitmapHandler.h
* beegee's comments patch
2011-02-22 11:52:36 +00:00
CCastleInterface.cpp
- added new files to build system
2011-04-07 17:54:08 +00:00
CCastleInterface.h
- added new files to build system
2011-04-07 17:54:08 +00:00
CConfigHandler.cpp
* basic structure of ERM interpreter
2011-04-06 20:30:59 +00:00
CConfigHandler.h
* basic structure of ERM interpreter
2011-04-06 20:30:59 +00:00
CCreatureAnimation.cpp
* fixed displaying animation of creature starting moving
2011-02-09 13:56:30 +00:00
CCreatureAnimation.h
- fix for #95 and #602
2011-03-22 13:19:07 +00:00
CCreatureWindow.cpp
Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy.
2011-04-12 08:59:18 +00:00
CCreatureWindow.h
Impemented scrollbar for Creature Window. Call it finished.
2011-04-09 19:34:48 +00:00
CCursorHandler.cpp
* PreGame interface gets now redrawn every frame.
2011-04-17 18:02:13 +00:00
CCursorHandler.h
* PreGame interface gets now redrawn every frame.
2011-04-17 18:02:13 +00:00
CDefHandler.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CDefHandler.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CGameInfo.cpp
Compile fixes, more work on new artifact system.
2010-12-26 14:34:11 +00:00
CGameInfo.h
* beegee's comments patch
2011-02-22 11:52:36 +00:00
CHeroWindow.cpp
Fixed #634 and #703 .
2011-03-12 22:29:19 +00:00
CHeroWindow.h
Version set to 0.83c, to be released as development build.
2011-02-27 19:58:14 +00:00
CKingdomInterface.cpp
Applied patch for #721 from Plush.
2011-04-15 18:43:46 +00:00
CKingdomInterface.h
* beegee's comments patch
2011-02-22 11:52:36 +00:00
Client.cpp
Version set to 0.83c, to be released as development build.
2011-02-27 19:58:14 +00:00
Client.h
Version set to 0.83c, to be released as development build.
2011-02-27 19:58:14 +00:00
CMessage.cpp
Quick implementation of stack experience details. Minor fixes.
2011-03-21 08:14:23 +00:00
CMessage.h
* beegee's comments patch
2011-02-22 11:52:36 +00:00
CMT.cpp
* PreGame interface gets now redrawn every frame.
2011-04-17 18:02:13 +00:00
CMusicBase.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CMusicHandler.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CMusicHandler.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CPlayerInterface.cpp
* PreGame interface gets now redrawn every frame.
2011-04-17 18:02:13 +00:00
CPlayerInterface.h
Moved framerate keeper from CPlayerInterface to CGuiHandler, thing should be running smoother.
2011-04-03 10:45:39 +00:00
CPreGame.cpp
* PreGame interface gets now redrawn every frame.
2011-04-17 18:02:13 +00:00
CPreGame.h
* PreGame interface gets now redrawn every frame.
2011-04-17 18:02:13 +00:00
CSndHandler.cpp
Merged Warmonger's changes from trunk
2011-02-06 08:32:05 +00:00
CSndHandler.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CSoundBase.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CSpellWindow.cpp
* fixed bug 298
2011-02-21 16:53:23 +00:00
CSpellWindow.h
* beegee's comments patch
2011-02-22 11:52:36 +00:00
CVideoHandler.cpp
* PreGame interface gets now redrawn every frame.
2011-04-17 18:02:13 +00:00
CVideoHandler.h
* PreGame interface gets now redrawn every frame.
2011-04-17 18:02:13 +00:00
DPIaware.manifest
Fixed issue with Windows 7 DPI upscaling.
2009-12-12 03:26:09 +00:00
FontBase.h
Implementation of WOG and ROE campaign selection screen
2011-03-15 14:35:36 +00:00
FunctionList.h
* beegee's comments patch
2011-02-22 11:52:36 +00:00
Graphics.cpp
* CThreadHelper.cpp now belongs to VCMI_lib project
2011-02-24 13:57:47 +00:00
Graphics.h
* bug 392 fixed
2011-02-23 18:21:51 +00:00
GUIBase.cpp
* PreGame interface gets now redrawn every frame.
2011-04-17 18:02:13 +00:00
GUIBase.h
Various gcc compile fixes, and updates to linux code.
2011-04-07 02:16:32 +00:00
GUIClasses.cpp
Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy.
2011-04-12 08:59:18 +00:00
GUIClasses.h
- added new files to build system
2011-04-07 17:54:08 +00:00
Makefile.am
Makefiles update - new files
2011-03-04 17:18:45 +00:00
Makefile.in
(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
2011-04-09 17:28:51 +00:00
mapHandler.cpp
- gcc 4.5 / boost 1.46 compilation fixes
2011-03-29 17:16:10 +00:00
mapHandler.h
* bug 392 fixed
2011-02-23 18:21:51 +00:00
NetPacksClient.cpp
More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
2011-02-04 14:58:14 +00:00
resource.h
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp
Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file]
2011-03-01 09:57:18 +00:00
SDL_Extensions.h
- Buttons optimization - less memory and CPU usage
2011-02-20 09:24:53 +00:00
SDL_framerate.cpp
Better implementation of the framerate manager, FPS timer added, minor improvements
2011-04-05 17:38:24 +00:00
SDL_framerate.h
Various gcc compile fixes, and updates to linux code.
2011-04-07 02:16:32 +00:00
VCMI_client.cbp
VCMI_client.rc
* fixed previous fix
2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj
* PreGame interface gets now redrawn every frame.
2011-04-17 18:02:13 +00:00
vcmi.ico
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00