aclocal /m4
Autoconf/automake scripts to easy building.
2008-08-04 09:33:08 +00:00
AI
AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure
2009-01-31 02:36:44 +00:00
client
* started making morale/luck system
2009-02-03 05:28:05 +00:00
config
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
2009-01-09 13:03:47 +00:00
hch
* started making morale/luck system
2009-02-03 05:28:05 +00:00
lib
* started making morale/luck system
2009-02-03 05:28:05 +00:00
scripts/lua /objects
Partially done object scripting and interactions.
2007-11-18 22:58:28 +00:00
server
* started making morale/luck system
2009-02-03 05:28:05 +00:00
aclocal.m4
AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure
2009-01-31 02:36:44 +00:00
AdventureMapButton.cpp
* further fight with hanged scroll tab
2009-02-01 14:11:41 +00:00
AdventureMapButton.h
unified guardians names
2008-12-26 01:46:53 +00:00
AI_Base.h
unified guardians names
2008-12-26 01:46:53 +00:00
AUTHORS
* fixed crashbug on savegame choice when no savegames were available
2009-01-24 22:17:49 +00:00
CAdvmapInterface.cpp
* added missing movement arrows (advmap interface)
2009-02-02 13:05:19 +00:00
CAdvmapInterface.h
* saving and resuming games should work!
2009-01-12 20:05:56 +00:00
CBattleInterface.cpp
* creature info window contains info about modified speed
2009-01-30 14:36:26 +00:00
CBattleInterface.h
* more developed battle console (spell destination select info, shoot info, move/fly info)
2009-01-29 18:07:31 +00:00
CCallback.cpp
* further fight with hanged scroll tab
2009-02-01 14:11:41 +00:00
CCallback.h
unified guardians names
2008-12-26 01:46:53 +00:00
CCastleInterface.cpp
Some old issued reported by Zamolxis [creatures cards an fort screen improvements.
2009-01-22 17:30:15 +00:00
CCastleInterface.h
Some old issued reported by Zamolxis [creatures cards an fort screen improvements.
2009-01-22 17:30:15 +00:00
CConsoleHandler.cpp
* added heroes pool for heroes available for hiring
2008-10-26 20:58:34 +00:00
CConsoleHandler.h
unified guardians names
2008-12-26 01:46:53 +00:00
CCursorHandler.cpp
* corrected indentation
2008-12-23 13:59:03 +00:00
CCursorHandler.h
unified guardians names
2008-12-26 01:46:53 +00:00
CGameInfo.cpp
* save/load partially working
2009-01-10 22:08:18 +00:00
CGameInfo.h
* save/load partially working
2009-01-10 22:08:18 +00:00
CGameInterface.cpp
AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure
2009-01-31 02:36:44 +00:00
CGameInterface.h
unified guardians names
2008-12-26 01:46:53 +00:00
CGameState.cpp
* started making morale/luck system
2009-02-03 05:28:05 +00:00
CGameState.h
* further fight with hanged scroll tab
2009-02-01 14:11:41 +00:00
ChangeLog
* improved "WAIT" handling
2009-01-25 22:56:37 +00:00
CHeroWindow.cpp
* started making morale/luck system
2009-02-03 05:28:05 +00:00
CHeroWindow.h
* started making morale/luck system
2009-02-03 05:28:05 +00:00
CMessage.cpp
* corrected indentation
2008-12-23 13:59:03 +00:00
CMessage.h
unified guardians names
2008-12-26 01:46:53 +00:00
CMT.cpp
* fixed crash on loading maps with hero placeholder
2009-02-01 20:31:41 +00:00
config.h.in
AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure
2009-01-31 02:36:44 +00:00
configure.ac
AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure
2009-01-31 02:36:44 +00:00
CPathfinder.cpp
* corrected indentation
2008-12-23 13:59:03 +00:00
CPathfinder.h
unified guardians names
2008-12-26 01:46:53 +00:00
CPlayerInterface.cpp
* started making morale/luck system
2009-02-03 05:28:05 +00:00
CPlayerInterface.h
* started making morale/luck system
2009-02-03 05:28:05 +00:00
CPreGame.cpp
* started making morale/luck system
2009-02-03 05:28:05 +00:00
CPreGame.h
* started making morale/luck system
2009-02-03 05:28:05 +00:00
CThreadHelper.cpp
Missing files
2008-08-06 13:18:28 +00:00
CThreadHelper.h
unified guardians names
2008-12-26 01:46:53 +00:00
global.h
* started making morale/luck system
2009-02-03 05:28:05 +00:00
h3m.txt
* right click popups in towns
2008-03-06 18:54:35 +00:00
int3.h
unified guardians names
2008-12-26 01:46:53 +00:00
license.txt
* license (GPL v2 or later)
2009-01-09 18:38:08 +00:00
Makefile
Standard GCC Makefile for AmigaOS4 (Linux/Macosx)
2008-07-17 07:20:56 +00:00
Makefile.am
AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure
2009-01-31 02:36:44 +00:00
map.cpp
Fixed save/load maps with removed objects. Fixed spell scroll handling (really).
2009-02-01 23:56:45 +00:00
map.h
Fixed save/load maps with removed objects. Fixed spell scroll handling (really).
2009-02-01 23:56:45 +00:00
mapHandler.cpp
* added missing movement arrows (advmap interface)
2009-02-02 13:05:19 +00:00
mapHandler.h
* added missing movement arrows (advmap interface)
2009-02-02 13:05:19 +00:00
NEWS
Autoconf/automake scripts to easy building.
2008-08-04 09:33:08 +00:00
nodrze.h
corrected that missclick! hope so
2008-12-26 01:15:47 +00:00
README
Autoconf/automake scripts to easy building.
2008-08-04 09:33:08 +00:00
readme.txt
* license (GPL v2 or later)
2009-01-09 18:38:08 +00:00
SDL_Extensions.cpp
*small fixes for issues introduced in previous revision (or older, I'm not sure)
2009-01-09 18:12:36 +00:00
SDL_Extensions.h
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
2009-01-09 13:03:47 +00:00
SDL_framerate.cpp
* CLodHandler now stories entries in nodrze (much faster searching)
2007-07-17 20:51:49 +00:00
SDL_framerate.h
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
2007-07-15 13:36:04 +00:00
StartInfo.h
* further fight with hanged scroll tab
2009-02-01 14:11:41 +00:00
stdafx.cpp
Na początek.
2007-06-06 16:12:12 +00:00
stdafx.h
unified guardians names
2008-12-26 01:46:53 +00:00
tchar_amigaos4.h
Very little changes to compile under linux and other unix-like OS. Added autoconf/automake scripts to easy compile on all unix-like OS(try autoconf; automake --add-missing;./configure)
2008-07-20 10:32:36 +00:00
timeHandler.h
unified guardians names
2008-12-26 01:46:53 +00:00