.. |
Filesystem
|
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
|
2013-03-02 18:41:25 +00:00 |
Mapping
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
RMG
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
AI_Base.h
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
|
* JsonReader can convert to enums
|
2013-02-03 21:05:44 +00:00 |
BattleAction.h
|
* JsonReader can convert to enums
|
2013-02-03 21:05:44 +00:00 |
BattleHex.cpp
|
add some missing licence headers
|
2012-12-19 14:54:10 +00:00 |
BattleHex.h
|
- gcc compile fix
|
2013-02-05 19:56:28 +00:00 |
BattleState.cpp
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
BattleState.h
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
CArtHandler.cpp
|
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
|
2013-03-02 18:41:25 +00:00 |
CArtHandler.h
|
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
|
2013-03-02 18:41:25 +00:00 |
CBattleCallback.cpp
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
CBattleCallback.h
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
CBuildingHandler.cpp
|
* fixes for town building campaign bonus
|
2013-02-13 14:21:11 +00:00 |
CBuildingHandler.h
|
* refactoring
|
2013-02-11 19:11:34 +00:00 |
CConfigHandler.cpp
|
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
|
2012-12-02 12:21:44 +00:00 |
CConfigHandler.h
|
- build system update
|
2012-09-29 12:02:46 +00:00 |
CConsoleHandler.cpp
|
* bug 1193 should be fixed
|
2013-01-30 21:28:31 +00:00 |
CConsoleHandler.h
|
- removed creature-related code from ModHandler
|
2012-11-13 11:52:23 +00:00 |
CCreatureHandler.cpp
|
Moved phoenix immunity to .json. This fixes #978
|
2013-03-04 19:38:09 +00:00 |
CCreatureHandler.h
|
some changes towards editing H3 objects via mods. Should be stable, report if not.
|
2013-03-02 16:55:51 +00:00 |
CCreatureSet.cpp
|
Added few more icons for creature abilities.
|
2013-03-04 18:33:58 +00:00 |
CCreatureSet.h
|
* SlotID refactoring
|
2013-02-16 14:03:47 +00:00 |
CDefObjInfoHandler.cpp
|
* refactoring, including a generic solution for IDs
|
2013-02-10 23:24:57 +00:00 |
CDefObjInfoHandler.h
|
* refactoring, including a generic solution for IDs
|
2013-02-10 23:24:57 +00:00 |
CGameInterface.cpp
|
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
|
2013-03-02 18:41:25 +00:00 |
CGameInterface.h
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
CGameState.cpp
|
- split heroes.json in manner similar to creatures\factions
|
2013-03-03 18:00:37 +00:00 |
CGameState.h
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
CGeneralTextHandler.cpp
|
* editor menus
|
2013-02-16 16:37:43 +00:00 |
CGeneralTextHandler.h
|
* editor menus
|
2013-02-16 16:37:43 +00:00 |
CHeroHandler.cpp
|
- split heroes.json in manner similar to creatures\factions
|
2013-03-03 18:00:37 +00:00 |
CHeroHandler.h
|
- split heroes.json in manner similar to creatures\factions
|
2013-03-03 18:00:37 +00:00 |
CLogger.cpp
|
add some missing licence headers
|
2012-12-19 14:54:10 +00:00 |
CLogger.h
|
add some missing licence headers
|
2012-12-19 14:54:10 +00:00 |
CMakeLists.txt
|
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
|
2013-03-02 18:41:25 +00:00 |
CModHandler.cpp
|
some changes towards editing H3 objects via mods. Should be stable, report if not.
|
2013-03-02 16:55:51 +00:00 |
CModHandler.h
|
- basic support for dependencies\conflicts for mods
|
2013-01-10 18:53:49 +00:00 |
CObjectHandler.cpp
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
CObjectHandler.h
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
CObstacleInstance.cpp
|
[refactor] spell handling
|
2013-02-13 19:35:43 +00:00 |
CObstacleInstance.h
|
add some missing licence headers
|
2012-12-19 14:54:10 +00:00 |
CondSh.h
|
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
|
2012-02-19 21:03:43 +00:00 |
Connection.cpp
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
Connection.h
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
ConstTransitivePtr.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CRandomGenerator.h
|
- Compile fixes
|
2013-01-08 18:32:47 +00:00 |
CScriptingModule.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
|
[refactor] spell handling
|
2013-02-13 19:35:43 +00:00 |
CSpellHandler.h
|
[refactor] spell handling
|
2013-02-13 19:35:43 +00:00 |
CStopWatch.h
|
- fixed save games issues (#1044)
|
2012-08-07 11:28:52 +00:00 |
CThreadHelper.cpp
|
Mac OS patch from stopiccot
|
2012-12-01 06:30:52 +00:00 |
CThreadHelper.h
|
- fixed #582, #1019 and #1022
|
2012-06-27 20:44:01 +00:00 |
CTownHandler.cpp
|
some changes towards editing H3 objects via mods. Should be stable, report if not.
|
2013-03-02 16:55:51 +00:00 |
CTownHandler.h
|
some changes towards editing H3 objects via mods. Should be stable, report if not.
|
2013-03-02 16:55:51 +00:00 |
GameConstants.cpp
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
GameConstants.h
|
Added few more icons for creature abilities.
|
2013-03-04 18:33:58 +00:00 |
HeroBonus.cpp
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
HeroBonus.h
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
IGameCallback.cpp
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
IGameCallback.h
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
IGameEventsReceiver.h
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
int3.h
|
Some improvements for AI logging.
|
2012-11-15 10:40:40 +00:00 |
Interprocess.h
|
- fix for boost 1.49
|
2012-04-02 11:14:38 +00:00 |
JsonNode.cpp
|
- split heroes.json in manner similar to creatures\factions
|
2013-03-03 18:00:37 +00:00 |
JsonNode.h
|
some changes towards editing H3 objects via mods. Should be stable, report if not.
|
2013-03-02 16:55:51 +00:00 |
NetPacks.h
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
NetPacksLib.cpp
|
Fixed #1133.
|
2013-03-05 07:34:52 +00:00 |
RegisterTypes.cpp
|
* MSVC compilation fixes
|
2013-02-23 19:16:14 +00:00 |
RegisterTypes.h
|
* MSVC compilation fixes
|
2013-02-23 19:16:14 +00:00 |
ResourceSet.cpp
|
add some missing licence headers
|
2012-12-19 14:54:10 +00:00 |
ResourceSet.h
|
add some missing licence headers
|
2012-12-19 14:54:10 +00:00 |
StartInfo.h
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
StdInc.cpp
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
StdInc.h
|
* CHexField renamed to CBattleHex
|
2011-12-17 18:59:59 +00:00 |
StringConstants.h
|
* PlayerColor and TeamID refactoring
|
2013-03-03 17:06:03 +00:00 |
UnlockGuard.h
|
add some missing licence headers
|
2012-12-19 14:54:10 +00:00 |
vcmi_endian.h
|
- gcc compile fix
|
2013-02-05 19:56:28 +00:00 |
VCMI_lib.cbp
|
[c::b] update projects, fix compilation
|
2013-02-23 16:05:32 +00:00 |
VCMI_Lib.cpp
|
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
|
2013-03-02 18:41:25 +00:00 |
VCMI_Lib.h
|
[c::b] renamed map subfolder to workaround dependency tracking bug
|
2013-01-03 12:19:20 +00:00 |
VCMI_lib.vcxproj
|
VC project file update.
|
2013-03-03 14:08:39 +00:00 |
VCMIDirs.cpp
|
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
|
2013-03-02 18:41:25 +00:00 |
VCMIDirs.h
|
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
|
2013-03-02 18:41:25 +00:00 |