.. |
vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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- fixed #762
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2011-07-22 23:34:15 +00:00 |
AdventureMapButton.h
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- fixed #762
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2011-07-22 23:34:15 +00:00 |
CAdvmapInterface.cpp
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Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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2011-09-19 20:50:25 +00:00 |
CAdvmapInterface.h
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Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
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2011-09-04 00:04:48 +00:00 |
CAnimation.cpp
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Replaced a few iterators with BOOST_FOREACH.
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2011-09-01 04:01:54 +00:00 |
CAnimation.h
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- new files JsonNode.cpp/.h
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2011-07-21 18:29:22 +00:00 |
CBattleInterface.cpp
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Path for #773 from Yupsi
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2011-09-15 05:41:47 +00:00 |
CBattleInterface.h
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Path for #773 from Yupsi
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2011-09-15 05:41:47 +00:00 |
CBitmapHandler.cpp
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Reverted r2382; add zvs to the game data (linux); simplified BitmapHandler::loadBitmap().
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2011-09-14 05:27:49 +00:00 |
CBitmapHandler.h
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
CCastleInterface.cpp
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Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
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2011-08-26 20:32:05 +00:00 |
CCastleInterface.h
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
CConfigHandler.cpp
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Reverting r2327
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2011-08-30 06:19:07 +00:00 |
CConfigHandler.h
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Cache the selected graphic resolution instead of looking it up many times.
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2011-08-24 04:13:45 +00:00 |
CCreatureAnimation.cpp
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- (linux) fixed searching/loading of scripting libraries
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2011-06-28 14:19:16 +00:00 |
CCreatureAnimation.h
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* Fixed #30
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2011-05-26 14:47:45 +00:00 |
CCreatureWindow.cpp
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Smarter implementation of last change.
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2011-08-06 07:15:21 +00:00 |
CCreatureWindow.h
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Smarter implementation of last change.
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2011-08-06 07:15:21 +00:00 |
CCursorHandler.cpp
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Fixed all warnings "take address of temporary".
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2011-06-11 04:54:41 +00:00 |
CCursorHandler.h
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* PreGame interface gets now redrawn every frame.
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2011-04-17 18:02:13 +00:00 |
CDefHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CDefHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CGameInfo.cpp
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Compile fixes, more work on new artifact system.
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2010-12-26 14:34:11 +00:00 |
CGameInfo.h
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Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle.
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2011-08-08 07:12:18 +00:00 |
CHeroWindow.cpp
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* fixed crash on calculating dmg dealt by stack under Curse
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2011-09-06 13:59:26 +00:00 |
CHeroWindow.h
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* fixed crash on calculating dmg dealt by stack under Curse
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2011-09-06 13:59:26 +00:00 |
CKingdomInterface.cpp
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Compile fix for Kingdom Overview
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2011-07-23 06:14:05 +00:00 |
CKingdomInterface.h
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- Rewrote Kingdom Overview window - all should be stable now
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2011-07-22 16:22:22 +00:00 |
Client.cpp
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auto_ptr -> shared_ptr see http://gcc.gnu.org/onlinedocs/libstdc++/manual/auto_ptr.html
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2011-09-10 09:42:09 +00:00 |
Client.h
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auto_ptr -> shared_ptr see http://gcc.gnu.org/onlinedocs/libstdc++/manual/auto_ptr.html
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2011-09-10 09:42:09 +00:00 |
CMessage.cpp
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Fixed #260, improvement for #250.
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2011-05-25 22:44:02 +00:00 |
CMessage.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CMT.cpp
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Cache the selected graphic resolution instead of looking it up many times.
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2011-08-24 04:13:45 +00:00 |
CMusicBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.cpp
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Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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2011-09-19 20:50:25 +00:00 |
CMusicHandler.h
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- minor fixes to JSON
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2011-08-20 11:27:09 +00:00 |
CPlayerInterface.cpp
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Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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2011-09-19 20:50:25 +00:00 |
CPlayerInterface.h
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Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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2011-09-19 20:50:25 +00:00 |
CPreGame.cpp
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Created campaign_regions.json from campaign_regions.txt.
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2011-09-03 19:51:45 +00:00 |
CPreGame.h
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Fixed #771, #772 and #787.
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2011-08-25 15:24:37 +00:00 |
CSndHandler.cpp
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Don't behave so dramatically when Heroes3-cd2.snd is missing.
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2011-08-26 22:52:02 +00:00 |
CSndHandler.h
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Don't behave so dramatically when Heroes3-cd2.snd is missing.
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2011-08-26 22:52:02 +00:00 |
CSoundBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSpellWindow.cpp
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Fixed #293
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2011-06-25 06:55:35 +00:00 |
CSpellWindow.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CVideoHandler.cpp
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Compile fixes.
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2011-08-08 14:37:18 +00:00 |
CVideoHandler.h
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- compile fixes for linux player
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2011-08-08 14:20:22 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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Implementation of WOG and ROE campaign selection screen
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2011-03-15 14:35:36 +00:00 |
FunctionList.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Graphics.cpp
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Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
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2011-09-04 00:04:48 +00:00 |
Graphics.h
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Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
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2011-09-04 00:04:48 +00:00 |
GUIBase.cpp
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
GUIBase.h
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
GUIClasses.cpp
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- fixed #586, #757, #758
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2011-08-31 12:11:34 +00:00 |
GUIClasses.h
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
Makefile.am
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- (linux) build system update
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2011-07-05 11:31:26 +00:00 |
Makefile.in
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- (linux) build system update
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2011-07-05 11:31:26 +00:00 |
mapHandler.cpp
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Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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2011-09-19 20:50:25 +00:00 |
mapHandler.h
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
NetPacksClient.cpp
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* fixed crash on visiting Sirens
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2011-09-06 09:59:06 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDL_Extensions.cpp
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drawBorder should not crash when attempted drawing outside the surface.
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2011-04-29 00:50:54 +00:00 |
SDL_Extensions.h
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
SDL_framerate.cpp
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Better implementation of the framerate manager, FPS timer added, minor improvements
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2011-04-05 17:38:24 +00:00 |
SDL_framerate.h
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Various gcc compile fixes, and updates to linux code.
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2011-04-07 02:16:32 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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http://forum.vcmi.eu/viewtopic.php?p=5956#5956
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2011-08-15 21:53:03 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |