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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/test/mock
Alexander Wilms 1b85abb508 Use auto instead of redundant type in initializations using new
grep -r --include \*.h --include \*.cpp "=" * | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return\|{\|}\|= \"\|= tr(\|virtual\|void" | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "float\|nullptr" | grep "new" | grep -v "AI/FuzzyLite" | grep \( | grep "= new" > redundant_types.txt

import re

with open("redundant_types.txt") as f:
    for line in f:
        line = line.strip()
        path = line.split(":", 1)[0]
        original_code = line.split(":")[1].strip()
        if "new " in original_code:

            cpp_type = original_code.split(" ")[0]
            if original_code.count(cpp_type) == 2:
                print()
                print(path)
                print(original_code)
                new_code = "auto "+" ".join(original_code.split(" ")[1:])
                print(new_code)

                with open(path, "r") as f:
                    filedata = f.read()

                filedata = filedata.replace(original_code, new_code)

                with open(path, "w") as f:
                    f.write(filedata)
2024-01-16 21:40:53 +00:00
..
BattleFake.cpp Use auto instead of redundant type in initializations using new 2024-01-16 21:40:53 +00:00
BattleFake.h Fix Lua and test building 2023-10-23 16:05:38 +03:00
mock_battle_IBattleState.h Fix tests 2023-11-18 21:17:40 +02:00
mock_battle_Unit.h Fix build 2023-11-15 15:55:19 +02:00
mock_BonusBearer.cpp Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. 2020-09-30 22:56:28 -07:00
mock_BonusBearer.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
mock_CPSICallback.cpp [c::b] Updated projects, applied fixes 2018-07-29 22:07:40 +03:00
mock_CPSICallback.h [c::b] Updated projects, applied fixes 2018-07-29 22:07:40 +03:00
mock_Creature.h First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
mock_CreatureService.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_Environment.h Fix tests compilation 2023-09-06 16:03:47 +03:00
mock_events_ApplyDamage.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_IBattleInfoCallback.h Fix tests 2023-11-18 21:17:40 +02:00
mock_IGameCallback.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_IGameCallback.h fix test, throwing exception fix 2023-11-09 12:38:50 +02:00
mock_IGameEventCallback.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_IGameInfoCallback.h Fix build 2023-11-15 15:55:19 +02:00
mock_MapService.cpp Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
mock_MapService.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
mock_scripting_Context.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_scripting_Pool.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_scripting_Script.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_scripting_Service.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_ServerCallback.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_Services.h tests: attempt to fix build without lua 2023-04-27 20:59:55 +03:00
mock_spells_effects_Registry.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_spells_Mechanics.h Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
mock_spells_Problem.h Fix build 2023-06-20 19:37:27 +03:00
mock_spells_Spell.h vcmi: use SpellSchool identifier instead of enum 2023-08-23 17:53:09 +03:00
mock_spells_SpellService.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_UnitEnvironment.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_UnitInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_vstd_CLoggerBase.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
mock_vstd_RNG.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ZoneOptionsFake.h battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00