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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib
2012-09-29 09:39:05 +00:00
..
Filesystem - fixes #1086 2012-09-27 13:23:33 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleAction.h - Fixed wrong creature teleported 2012-04-28 19:40:27 +00:00
BattleHex.cpp * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
BattleHex.h * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
BattleState.cpp * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
BattleState.h * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
CArtHandler.cpp Fix #1095. 2012-09-28 19:11:09 +00:00
CArtHandler.h * fixed 1085 2012-09-25 14:40:39 +00:00
CBattleCallback.cpp * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
CBattleCallback.h * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
CBuildingHandler.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CBuildingHandler.h first part of town configuration: 2012-09-02 10:33:41 +00:00
CCampaignHandler.cpp * support for campaign scenarios with no bonuses 2012-09-24 19:23:11 +00:00
CCampaignHandler.h * support for campaign scenarios with no bonuses 2012-09-24 19:23:11 +00:00
CConsoleHandler.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CConsoleHandler.h * Final commit 2011-12-13 21:35:28 +00:00
CCreatureHandler.cpp Tweaks for creature bonuses. 2012-09-26 19:02:44 +00:00
CCreatureHandler.h * Fixed #1096 2012-09-28 20:49:23 +00:00
CCreatureSet.cpp -Fixed abilities for new creatures not being displayed in creature window 2012-09-26 05:13:47 +00:00
CCreatureSet.h * campaign against magic numbers 2012-09-23 18:01:04 +00:00
CDefObjInfoHandler.cpp * campaign against magic numbers 2012-09-23 18:01:04 +00:00
CDefObjInfoHandler.h large filesystem update. Filesysytem is now fully functional, everything should work. 2012-08-01 12:02:54 +00:00
CGameInterface.cpp - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
CGameInterface.h Work in progress on BattleAI. Related changes: 2012-09-20 16:55:21 +00:00
CGameState.cpp - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
CGameState.h - Removed pointer usage for CQuest. may look rough, but works and fixes #1051. 2012-09-28 15:46:09 +00:00
CGeneralTextHandler.cpp - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
CGeneralTextHandler.h - replaced loadToIt with better H3 parser. 2012-08-25 08:44:51 +00:00
CHeroHandler.cpp * campaign against magic numbers 2012-09-23 18:01:04 +00:00
CHeroHandler.h * campaign against magic numbers 2012-09-23 18:01:04 +00:00
CLogger.cpp * Final commit 2011-12-13 21:35:28 +00:00
CLogger.h * Final commit 2011-12-13 21:35:28 +00:00
CMakeLists.txt - build system update 2012-08-26 09:59:07 +00:00
CMapInfo.cpp * fixed bug when starting certain maps in campaigns 2012-09-24 16:14:53 +00:00
CMapInfo.h large filesystem update. Filesysytem is now fully functional, everything should work. 2012-08-01 12:02:54 +00:00
CModHandler.cpp Tweaks for creature bonuses. 2012-09-26 19:02:44 +00:00
CModHandler.h - fixed crash on start of some campaigns 2012-09-23 14:32:49 +00:00
CObjectHandler.cpp * VCAI: fixed possible endless loop of realizing GATHERRESOURCE goal 2012-09-28 16:20:18 +00:00
CObjectHandler.h - Removed pointer usage for CQuest. may look rough, but works and fixes #1051. 2012-09-28 15:46:09 +00:00
CObstacleInstance.cpp - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CObstacleInstance.h - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp Crashes on starting next campaign mission should be fixed. 2012-09-25 18:00:55 +00:00
Connection.h Crashes on starting next campaign mission should be fixed. 2012-09-25 18:00:55 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
CSpellHandler.h Implemented spell countering. 2012-09-13 23:41:03 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CThreadHelper.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CTownHandler.cpp - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
CTownHandler.h - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
GameConstants.h Bumping release version. 2012-09-27 05:45:38 +00:00
HeroBonus.cpp * experimental support for bonus limiter/propagator loading from json (not turned on yet) 2012-09-27 16:48:46 +00:00
HeroBonus.h * experimental support for bonus limiter/propagator loading from json (not turned on yet) 2012-09-27 16:48:46 +00:00
IGameCallback.cpp * last revision reverted, mysterious bug 2012-09-24 18:52:30 +00:00
IGameCallback.h * last revision reverted, mysterious bug 2012-09-24 18:52:30 +00:00
IGameEventsReceiver.h Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 2012-07-15 15:34:00 +00:00
int3.h - first part of CIntObject API clean-up. 2012-06-02 15:16:54 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp Fixed Bonus parser crashing at unspecified value. Assigning empty objects is also not good solution. 2012-09-27 17:58:14 +00:00
JsonNode.h * start map in campaign button is properly disabled/enabled (I hope) 2012-09-26 18:10:29 +00:00
Makefile.am - build system update 2012-08-26 09:59:07 +00:00
Makefile.in - build system update 2012-08-26 09:59:07 +00:00
map.cpp - fixed (at least partially) #1100 2012-09-29 09:39:05 +00:00
map.h - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
NetPacks.h - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
NetPacksLib.cpp * Fixed #1096 2012-09-28 20:49:23 +00:00
RegisterTypes.h Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 2012-09-16 13:34:01 +00:00
ResourceSet.cpp Next part of town configuration: 2012-09-05 12:49:23 +00:00
ResourceSet.h * last revision reverted, mysterious bug 2012-09-24 18:52:30 +00:00
StartInfo.h * fixed bug when starting certain maps in campaigns 2012-09-24 16:14:53 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
UnlockGuard.h - fixes for gcc-4.7 2012-04-08 10:34:23 +00:00
vcmi_endian.h - removed multiple unused files 2012-08-02 11:03:26 +00:00
VCMI_Lib.cpp - Fixed some issues and crashes 2012-09-21 19:49:35 +00:00
VCMI_Lib.h first part of town configuration: 2012-09-02 10:33:41 +00:00
VCMI_lib.vcxproj * New files for lib: CBattleCallback.cpp and CBattleCallback.h 2012-08-26 09:07:48 +00:00
VCMIDirs.h Win compile fix (#974) 2012-05-25 14:53:56 +00:00