.. |
vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
AdventureMapButton.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CAdvmapInterface.cpp
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
CAdvmapInterface.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CBattleInterface.cpp
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* positions of obstacles in the battlefield can now be individually shifted by config file
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2009-08-30 12:58:38 +00:00 |
CBattleInterface.h
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* walls block movement now
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2009-08-28 10:49:11 +00:00 |
CBitmapHandler.cpp
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
CBitmapHandler.h
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
CCastleInterface.cpp
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Second part of GUI reorganization. Some things may not work properly.
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2009-08-11 16:05:33 +00:00 |
CCastleInterface.h
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Second part of GUI reorganization. Some things may not work properly.
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2009-08-11 16:05:33 +00:00 |
CConfigHandler.cpp
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In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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2009-06-14 15:10:59 +00:00 |
CConfigHandler.h
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In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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2009-06-14 15:10:59 +00:00 |
CCreatureAnimation.cpp
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* small memory leak fixed
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2009-08-01 12:54:05 +00:00 |
CCreatureAnimation.h
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* further code reorganization
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2009-05-20 09:02:50 +00:00 |
CCursorHandler.cpp
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
CCursorHandler.h
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
CGameInfo.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
CGameInfo.h
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Video player compilation.
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2009-06-20 01:40:52 +00:00 |
CHeroWindow.cpp
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* minor changes
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2009-08-17 13:08:05 +00:00 |
CHeroWindow.h
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
Client.cpp
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
Client.h
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
CMessage.cpp
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |
CMessage.h
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Do not use hardcoded font sizes in messages.
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2009-06-01 05:40:54 +00:00 |
CMT.cpp
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CPlayerInterface.cpp
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* corrected r1174 - we can get the dead stack's info
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2009-08-31 10:56:41 +00:00 |
CPlayerInterface.h
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
CPreGame.cpp
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More fixes.
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2009-08-28 19:34:08 +00:00 |
CPreGame.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CSpellWindow.cpp
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Fixed crash when r-clicking spell.
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2009-08-23 18:23:21 +00:00 |
CSpellWindow.h
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Second part of GUI reorganization. Some things may not work properly.
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2009-08-11 16:05:33 +00:00 |
FontBase.h
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* new spell: remove obstacle
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2009-08-19 10:59:42 +00:00 |
FunctionList.h
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* battle options window works again
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2009-05-19 18:23:04 +00:00 |
Graphics.cpp
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* minor changes
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2009-08-17 13:08:05 +00:00 |
Graphics.h
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Compile fix.
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2009-08-18 01:57:39 +00:00 |
GUIBase.cpp
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
GUIBase.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
GUIClasses.cpp
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
GUIClasses.h
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
Makefile.am
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Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
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2009-08-29 15:52:29 +00:00 |
Makefile.in
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Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
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2009-08-29 15:52:29 +00:00 |
NetPacksClient.cpp
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
SDL_Extensions.cpp
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |
SDL_Extensions.h
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Compile fix.
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2009-08-18 01:57:39 +00:00 |
SDL_framerate.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
SDL_framerate.h
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.vcproj
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |