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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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.. | ||
icons | ||
inspector | ||
mapsettings | ||
resourceExtractor | ||
translation | ||
Animation.cpp | ||
Animation.h | ||
BitmapHandler.cpp | ||
BitmapHandler.h | ||
CMakeLists.txt | ||
generatorprogress.cpp | ||
generatorprogress.h | ||
generatorprogress.ui | ||
graphics.cpp | ||
graphics.h | ||
main.cpp | ||
mainwindow.cpp | ||
mainwindow.h | ||
mainwindow.ui | ||
mapcontroller.cpp | ||
mapcontroller.h | ||
mapeditor.ico | ||
mapeditor.rc | ||
mapeditorroles.h | ||
maphandler.cpp | ||
maphandler.h | ||
mapview.cpp | ||
mapview.h | ||
objectbrowser.cpp | ||
objectbrowser.h | ||
playerparams.cpp | ||
playerparams.h | ||
playerparams.ui | ||
playersettings.cpp | ||
playersettings.h | ||
playersettings.ui | ||
resources.qrc | ||
scenelayer.cpp | ||
scenelayer.h | ||
StdInc.cpp | ||
StdInc.h | ||
validator.cpp | ||
validator.h | ||
validator.ui | ||
vcmieditor.desktop | ||
windownewmap.cpp | ||
windownewmap.h | ||
windownewmap.ui |