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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/battle
DjWarmonger 7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
..
AccessibilityInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
AccessibilityInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAction.cpp Creature spellcast refactor (#569) 2019-05-04 06:42:55 +03:00
BattleAction.h Creature spellcast refactor (#569) 2019-05-04 06:42:55 +03:00
BattleAttackInfo.cpp Some changes to make the battle AI smarter 2020-05-05 17:53:03 +03:00
BattleAttackInfo.h Some changes to make the battle AI smarter 2020-05-05 17:53:03 +03:00
BattleHex.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
BattleHex.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleInfo.cpp Rotation rebase2 (#912) 2022-09-18 17:39:10 +03:00
BattleInfo.h New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
BattleProxy.cpp New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
BattleProxy.h New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
CBattleInfoCallback.cpp battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
CBattleInfoCallback.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CBattleInfoEssentials.cpp New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
CBattleInfoEssentials.h New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
CCallbackBase.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCallbackBase.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CObstacleInstance.cpp Vlc obstacles [part 1] (#888) 2022-09-15 11:06:54 +03:00
CObstacleInstance.h Vlc obstacles [part 1] (#888) 2022-09-15 11:06:54 +03:00
CPlayerBattleCallback.cpp Code style: remove default value hints in definitions (#342) 2017-07-15 14:08:20 +03:00
CPlayerBattleCallback.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CUnitState.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CUnitState.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
Destination.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Destination.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IBattleInfoCallback.h New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
IBattleState.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IBattleState.h New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
IUnitInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ReachabilityInfo.cpp moat bypass when no targets to attack 2020-12-02 19:40:24 +02:00
ReachabilityInfo.h moat bypass when no targets to attack 2020-12-02 19:40:24 +02:00
SideInBattle.cpp Precompiled header path also needs fix 2017-07-01 20:05:10 +02:00
SideInBattle.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
SiegeInfo.cpp Precompiled header path also needs fix 2017-07-01 20:05:10 +02:00
SiegeInfo.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
Unit.cpp moat bypass when no targets to attack 2020-12-02 19:40:24 +02:00
Unit.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00