..
AccessibilityInfo.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
AccessibilityInfo.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
BattleAction.cpp
Creature spellcast refactor ( #569 )
2019-05-04 06:42:55 +03:00
BattleAction.h
Creature spellcast refactor ( #569 )
2019-05-04 06:42:55 +03:00
BattleAttackInfo.cpp
Some changes to make the battle AI smarter
2020-05-05 17:53:03 +03:00
BattleAttackInfo.h
Some changes to make the battle AI smarter
2020-05-05 17:53:03 +03:00
BattleHex.cpp
Fixed lots of warnings.
2020-10-04 02:20:18 -07:00
BattleHex.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
BattleInfo.cpp
Rotation rebase2 ( #912 )
2022-09-18 17:39:10 +03:00
BattleInfo.h
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
BattleProxy.cpp
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
BattleProxy.h
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
CBattleInfoCallback.cpp
battlefields in VLC and custom bonuses for terrain patches
2022-09-11 11:31:27 +03:00
CBattleInfoCallback.h
Entities redesign and a few ERM features
2021-02-14 19:05:43 +03:00
CBattleInfoEssentials.cpp
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
CBattleInfoEssentials.h
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
CCallbackBase.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CCallbackBase.h
Entities redesign and a few ERM features
2021-02-14 19:05:43 +03:00
CObstacleInstance.cpp
Vlc obstacles [part 1] ( #888 )
2022-09-15 11:06:54 +03:00
CObstacleInstance.h
Vlc obstacles [part 1] ( #888 )
2022-09-15 11:06:54 +03:00
CPlayerBattleCallback.cpp
Code style: remove default value hints in definitions ( #342 )
2017-07-15 14:08:20 +03:00
CPlayerBattleCallback.h
Entities redesign and a few ERM features
2021-02-14 19:05:43 +03:00
CUnitState.cpp
Entities redesign and a few ERM features
2021-02-14 19:05:43 +03:00
CUnitState.h
Entities redesign and a few ERM features
2021-02-14 19:05:43 +03:00
Destination.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
Destination.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
IBattleInfoCallback.h
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
IBattleState.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
IBattleState.h
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
IUnitInfo.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
ReachabilityInfo.cpp
moat bypass when no targets to attack
2020-12-02 19:40:24 +02:00
ReachabilityInfo.h
moat bypass when no targets to attack
2020-12-02 19:40:24 +02:00
SideInBattle.cpp
Precompiled header path also needs fix
2017-07-01 20:05:10 +02:00
SideInBattle.h
Entities redesign and a few ERM features
2021-02-14 19:05:43 +03:00
SiegeInfo.cpp
Precompiled header path also needs fix
2017-07-01 20:05:10 +02:00
SiegeInfo.h
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
Unit.cpp
moat bypass when no targets to attack
2020-12-02 19:40:24 +02:00
Unit.h
Entities redesign and a few ERM features
2021-02-14 19:05:43 +03:00