1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/lib
2012-11-30 14:06:22 +00:00
..
Filesystem * Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse) 2012-11-13 18:01:31 +00:00
Map Compile fix. Keep StdInc consistent. 2012-11-21 09:13:33 +00:00
RMG Compile fix. Keep StdInc consistent. 2012-11-21 09:13:33 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleAction.h - Fixed wrong creature teleported 2012-04-28 19:40:27 +00:00
BattleHex.cpp * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
BattleHex.h * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
BattleState.cpp - Hopefully fixed #1103 2012-11-14 14:27:18 +00:00
BattleState.h * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
CArtHandler.cpp - gcc 4.5 compatibility 2012-11-02 20:08:37 +00:00
CArtHandler.h - gcc 4.5 compatibility 2012-11-02 20:08:37 +00:00
CBattleCallback.cpp Fixed #1124. Probably also other bugs related to two-hex creatures (or they were already resolved). 2012-11-30 14:06:22 +00:00
CBattleCallback.h Fixed #1130. 2012-11-29 15:02:55 +00:00
CBuildingHandler.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CBuildingHandler.h first part of town configuration: 2012-09-02 10:33:41 +00:00
CConfigHandler.cpp - build system update 2012-09-29 12:02:46 +00:00
CConfigHandler.h - build system update 2012-09-29 12:02:46 +00:00
CConsoleHandler.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CConsoleHandler.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CCreatureHandler.cpp - Fixed #1032 2012-11-14 15:26:33 +00:00
CCreatureHandler.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CCreatureSet.cpp -Fixed abilities for new creatures not being displayed in creature window 2012-09-26 05:13:47 +00:00
CCreatureSet.h * campaign against magic numbers 2012-09-23 18:01:04 +00:00
CDefObjInfoHandler.cpp - adventure map defs are now part of town config. Should be the last part 2012-10-05 19:57:28 +00:00
CDefObjInfoHandler.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CGameInterface.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CGameInterface.h * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 2012-09-29 10:59:43 +00:00
CGameState.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CGameState.h * much better callback function declaration (previous version inspired me to write a new coding guideline) 2012-11-14 21:19:32 +00:00
CGeneralTextHandler.cpp - it is possible to read json file with vector 2012-10-05 13:11:26 +00:00
CGeneralTextHandler.h - it is possible to read json file with vector 2012-10-05 13:11:26 +00:00
CHeroHandler.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CHeroHandler.h - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CLogger.cpp * Final commit 2011-12-13 21:35:28 +00:00
CLogger.h * Final commit 2011-12-13 21:35:28 +00:00
CMakeLists.txt * Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse) 2012-11-13 18:01:31 +00:00
CModHandler.cpp - Fixed #1032 2012-11-14 15:26:33 +00:00
CModHandler.h - Compile fix - unique_ptr can't be serialized 2012-11-13 12:55:47 +00:00
CObjectHandler.cpp * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 2012-11-06 16:39:29 +00:00
CObjectHandler.h Quests now handled by pointers again, this time without bugs. 2012-10-03 14:49:29 +00:00
CObstacleInstance.cpp - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CObstacleInstance.h - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
Connection.h - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp - Hopefully fixed #1103 2012-11-14 14:27:18 +00:00
CSpellHandler.h Implemented spell countering. 2012-09-13 23:41:03 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CThreadHelper.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CTownHandler.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CTownHandler.h - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
GameConstants.h - it is possible to read json file with vector 2012-10-05 13:11:26 +00:00
HeroBonus.cpp * artifact bonuses are read from config file now 2012-10-03 18:11:19 +00:00
HeroBonus.h * artifact bonuses are read from config file now 2012-10-03 18:11:19 +00:00
IGameCallback.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
IGameCallback.h * much better callback function declaration (previous version inspired me to write a new coding guideline) 2012-11-14 21:19:32 +00:00
IGameEventsReceiver.h Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 2012-07-15 15:34:00 +00:00
int3.h Some improvements for AI logging. 2012-11-15 10:40:40 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp - gcc 4.5 compatibility 2012-11-02 20:08:37 +00:00
JsonNode.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
Makefile.am autotools compile fix 2012-11-28 09:16:59 +00:00
NetPacks.h * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
NetPacksLib.cpp * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 2012-11-06 16:39:29 +00:00
RegisterTypes.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
ResourceSet.cpp Next part of town configuration: 2012-09-05 12:49:23 +00:00
ResourceSet.h * last revision reverted, mysterious bug 2012-09-24 18:52:30 +00:00
StartInfo.h - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
UnlockGuard.h - fixes for gcc-4.7 2012-04-08 10:34:23 +00:00
vcmi_endian.h * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 2012-11-03 13:30:47 +00:00
VCMI_Lib.cpp - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
VCMI_Lib.h first part of town configuration: 2012-09-02 10:33:41 +00:00
VCMI_lib.vcxproj * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
VCMIDirs.h Win compile fix (#974) 2012-05-25 14:53:56 +00:00