1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-04-15 11:46:56 +02:00
Henning Koehler 7f76648a7c Extend Bonus.addInfo to integer vector (#427)
* changed Bonus::additionalInfo to integer vector

* fixed deserialization for old savegames

* removed newline from JsonNode::toJson()

* updated bonus schema; SPELL_AFTER_ATTACK and SPELL_BEFORE_ATTACK use new addInfo format

* removed unnecessary init in Bonus constructor
2018-03-12 08:20:18 +03:00
2018-03-01 22:18:01 +03:00
2016-11-01 20:45:50 +03:00
2016-11-01 21:26:09 +03:00
2017-12-30 15:00:57 +03:00
2018-02-18 20:36:24 +13:00
2018-02-18 20:36:24 +13:00
2009-01-09 18:38:08 +00:00
2018-02-10 22:48:01 +03:00

Travis Build Status AppVeyor Build status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2018 VCMI Team (check AUTHORS file for the contributors list)

Description
Open-source engine for Heroes of Might and Magic III
Readme 116 MiB
Languages
C++ 66.8%
JSON-with-Comments 24.8%
Inno Setup 3.2%
Java 1.6%
C 1.5%
Other 1.8%