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vcmi/lib
Konstantin 8724181a0f vcmi: spell resistance rework
Now instead of XXX_IMMUNITY bonuses we have 2 bonuses with spellSchool
subtype: SPELL_SCHOOL_IMMUNITY and NEGATIVE_EFFECT_IMMUNITY.
All previous bonuses of subtype 0 is covered by SPELL_SCHOOL_IMMUNITY,
and all previous bonuses of subtype 1 is covered by
NEGATIVE_EFFECT_IMMUNITY. Unit tests are updated accordingly.
2023-08-23 17:52:16 +03:00
..
battle Code cleanup 2023-08-21 17:55:49 +03:00
bonuses vcmi: spell resistance rework 2023-08-23 17:52:16 +03:00
campaign Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
events
filesystem Merge pull request #2530 from Nordsoft91/tutorial 2023-08-19 18:06:15 +04:00
gameState Redesign loading solution 2023-08-22 20:10:20 +04:00
logging Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
mapObjectConstructors Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
mapObjects vcmi: spell resistance rework 2023-08-23 17:52:16 +03:00
mapping Merge pull request #2517 from Laserlicht/folders 2023-08-17 10:09:37 +04:00
minizip
modding Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-18 15:08:23 +03:00
pathfinder
registerTypes Merge pull request #2635 from Nordsoft91/loading-bar 2023-08-23 17:28:19 +04:00
rewardable Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
rmg Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
serializer Merged master into develop 2023-08-03 23:38:32 +03:00
spells vcmi: spell resistance rework 2023-08-23 17:52:16 +03:00
vstd extra function: getFormattedDateTime 2023-08-12 01:13:03 +02:00
AI_Base.h
ArtifactUtils.cpp Fix build in debug mode 2023-07-11 15:21:31 +03:00
ArtifactUtils.h
BasicTypes.cpp
BattleFieldHandler.cpp
BattleFieldHandler.h
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
CArtHandler.h + Handled banning spells and artifacts 2023-07-17 17:21:28 +02:00
CArtifactInstance.cpp Fix build in debug mode 2023-07-11 15:21:31 +03:00
CArtifactInstance.h
CBonusTypeHandler.cpp vcmi: spell resistance rework 2023-08-23 17:52:16 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp Reorganization of boost filesystem usage 2023-07-28 19:12:04 +03:00
CConfigHandler.h
CConsoleHandler.cpp Slightly better thread names 2023-08-23 16:32:29 +03:00
CConsoleHandler.h
CCreatureHandler.cpp vcmi: spell resistance rework 2023-08-23 17:52:16 +03:00
CCreatureHandler.h
CCreatureSet.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
CCreatureSet.h Rename ambiguos 'clear' to 'clearSlots' 2023-08-07 19:13:02 +03:00
CGameInfoCallback.cpp TurnTimerInfo 2023-08-14 02:16:25 +04:00
CGameInfoCallback.h TurnTimerInfo 2023-08-14 02:16:25 +04:00
CGameInterface.cpp Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
CGameInterface.h Code cleanup 2023-08-21 17:55:49 +03:00
CGeneralTextHandler.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
CGeneralTextHandler.h Fix incorrect warnings about missing translations 2023-07-30 13:19:52 +03:00
CHeroHandler.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
CHeroHandler.h Checking flags and conditions 2023-07-09 11:16:36 +02:00
CMakeLists.txt
Color.h
CondSh.h
ConstTransitivePtr.h
CPlayerState.cpp Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
CPlayerState.h TurnTimerInfo 2023-08-14 02:16:25 +04:00
CRandomGenerator.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CRandomGenerator.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
CSkillHandler.h Ban Navigation on maps without water 2023-07-18 10:54:36 +02:00
CSoundBase.h
CStack.cpp
CStack.h
CStopWatch.h
CThreadHelper.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CThreadHelper.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CTownHandler.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
CTownHandler.h Fix crash due to missing boat for neutrla heroes 2023-08-02 17:19:23 +02:00
FunctionList.h
GameConstants.cpp Start of stabilization - battles now start correctly 2023-08-21 17:55:49 +03:00
GameConstants.h Declare enum classes as int8_t 2023-08-21 17:55:49 +03:00
GameSettings.cpp Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
GameSettings.h Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
IGameCallback.h
IGameEventsReceiver.h Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
IHandlerBase.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
IHandlerBase.h
int3.h
JsonDetail.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
JsonDetail.h
JsonNode.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
JsonNode.h Text of configurable/rewardable objects now uses translator 2023-07-19 22:25:52 +03:00
JsonRandom.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
JsonRandom.h
Languages.h Update Languages.h 2023-07-28 00:48:06 +00:00
LoadProgress.cpp Redesign loading solution 2023-08-22 20:10:20 +04:00
LoadProgress.h Redesign loading solution 2023-08-22 20:10:20 +04:00
LogicalExpression.cpp
LogicalExpression.h
MetaString.cpp
MetaString.h
NetPacks.h Merge remote-tracking branch 'upstream/develop' into turn-timer 2023-08-22 00:54:38 +04:00
NetPacksBase.h
NetPacksLib.cpp Merge pull request #2635 from Nordsoft91/loading-bar 2023-08-23 17:28:19 +04:00
NetPacksLobby.h Merge pull request #2635 from Nordsoft91/loading-bar 2023-08-23 17:28:19 +04:00
NetPackVisitor.h Merge pull request #2635 from Nordsoft91/loading-bar 2023-08-23 17:28:19 +04:00
ObstacleHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
ObstacleHandler.h
Point.h Radial menu is now a proper window. Minor fixes to positioning. 2023-07-21 15:47:42 +03:00
Rect.cpp
Rect.h Rect: fix serialization 2023-07-14 11:39:04 +03:00
ResourceSet.cpp
ResourceSet.h
RiverHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
RiverHandler.h
RoadHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
RoadHandler.h
ScopeGuard.h
ScriptHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
ScriptHandler.h
StartInfo.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
StartInfo.h TurnTimerInfo 2023-08-14 02:16:25 +04:00
StdInc.cpp
StdInc.h
StringConstants.h
TerrainHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
TerrainHandler.h
TextOperations.cpp
TextOperations.h
TurnTimerInfo.cpp Battle timer 2023-08-14 23:31:44 +04:00
TurnTimerInfo.h TurnTimerInfo 2023-08-14 02:16:25 +04:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
VCMI_Lib.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
VCMI_Lib.h Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
VCMI_lib.vcxproj extra function: getFormattedDateTime 2023-08-12 01:13:03 +02:00
VCMI_lib.vcxproj.filters extra function: getFormattedDateTime 2023-08-12 01:13:03 +02:00
VCMIDirs.cpp
VCMIDirs.h