..
battle
Code cleanup
2023-08-21 17:55:49 +03:00
bonuses
vcmi: spell resistance rework
2023-08-23 17:52:16 +03:00
campaign
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
events
filesystem
Merge pull request #2530 from Nordsoft91/tutorial
2023-08-19 18:06:15 +04:00
gameState
Redesign loading solution
2023-08-22 20:10:20 +04:00
logging
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
mapObjectConstructors
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
mapObjects
vcmi: spell resistance rework
2023-08-23 17:52:16 +03:00
mapping
Merge pull request #2517 from Laserlicht/folders
2023-08-17 10:09:37 +04:00
minizip
modding
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-18 15:08:23 +03:00
pathfinder
registerTypes
Merge pull request #2635 from Nordsoft91/loading-bar
2023-08-23 17:28:19 +04:00
rewardable
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
rmg
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
serializer
Merged master into develop
2023-08-03 23:38:32 +03:00
spells
vcmi: spell resistance rework
2023-08-23 17:52:16 +03:00
vstd
extra function: getFormattedDateTime
2023-08-12 01:13:03 +02:00
AI_Base.h
ArtifactUtils.cpp
Fix build in debug mode
2023-07-11 15:21:31 +03:00
ArtifactUtils.h
BasicTypes.cpp
BattleFieldHandler.cpp
BattleFieldHandler.h
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
CArtHandler.h
+ Handled banning spells and artifacts
2023-07-17 17:21:28 +02:00
CArtifactInstance.cpp
Fix build in debug mode
2023-07-11 15:21:31 +03:00
CArtifactInstance.h
CBonusTypeHandler.cpp
vcmi: spell resistance rework
2023-08-23 17:52:16 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
Reorganization of boost filesystem usage
2023-07-28 19:12:04 +03:00
CConfigHandler.h
CConsoleHandler.cpp
Slightly better thread names
2023-08-23 16:32:29 +03:00
CConsoleHandler.h
CCreatureHandler.cpp
vcmi: spell resistance rework
2023-08-23 17:52:16 +03:00
CCreatureHandler.h
CCreatureSet.cpp
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
CCreatureSet.h
Rename ambiguos 'clear' to 'clearSlots'
2023-08-07 19:13:02 +03:00
CGameInfoCallback.cpp
TurnTimerInfo
2023-08-14 02:16:25 +04:00
CGameInfoCallback.h
TurnTimerInfo
2023-08-14 02:16:25 +04:00
CGameInterface.cpp
Minor rework & cleanup of combat replays
2023-07-27 19:25:55 +03:00
CGameInterface.h
Code cleanup
2023-08-21 17:55:49 +03:00
CGeneralTextHandler.cpp
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
CGeneralTextHandler.h
Fix incorrect warnings about missing translations
2023-07-30 13:19:52 +03:00
CHeroHandler.cpp
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
CHeroHandler.h
Checking flags and conditions
2023-07-09 11:16:36 +02:00
CMakeLists.txt
Color.h
CondSh.h
ConstTransitivePtr.h
CPlayerState.cpp
Moved hero pool logic to the separate files
2023-07-15 19:55:29 +03:00
CPlayerState.h
TurnTimerInfo
2023-08-14 02:16:25 +04:00
CRandomGenerator.cpp
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
CRandomGenerator.h
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
CSkillHandler.h
Ban Navigation on maps without water
2023-07-18 10:54:36 +02:00
CSoundBase.h
CStack.cpp
CStack.h
CStopWatch.h
CThreadHelper.cpp
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
CThreadHelper.h
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
CTownHandler.cpp
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
CTownHandler.h
Fix crash due to missing boat for neutrla heroes
2023-08-02 17:19:23 +02:00
FunctionList.h
GameConstants.cpp
Start of stabilization - battles now start correctly
2023-08-21 17:55:49 +03:00
GameConstants.h
Declare enum classes as int8_t
2023-08-21 17:55:49 +03:00
GameSettings.cpp
Implemented support for showing amount of guards in banks
2023-07-19 13:17:50 +03:00
GameSettings.h
Implemented support for showing amount of guards in banks
2023-07-19 13:17:50 +03:00
IBonusTypeHandler.h
IGameCallback.cpp
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
IGameCallback.h
IGameEventsReceiver.h
Minor rework & cleanup of combat replays
2023-07-27 19:25:55 +03:00
IHandlerBase.cpp
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
IHandlerBase.h
int3.h
JsonDetail.cpp
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
JsonDetail.h
JsonNode.cpp
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
JsonNode.h
Text of configurable/rewardable objects now uses translator
2023-07-19 22:25:52 +03:00
JsonRandom.cpp
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
JsonRandom.h
Languages.h
Update Languages.h
2023-07-28 00:48:06 +00:00
LoadProgress.cpp
Redesign loading solution
2023-08-22 20:10:20 +04:00
LoadProgress.h
Redesign loading solution
2023-08-22 20:10:20 +04:00
LogicalExpression.cpp
LogicalExpression.h
MetaString.cpp
MetaString.h
NetPacks.h
Merge remote-tracking branch 'upstream/develop' into turn-timer
2023-08-22 00:54:38 +04:00
NetPacksBase.h
NetPacksLib.cpp
Merge pull request #2635 from Nordsoft91/loading-bar
2023-08-23 17:28:19 +04:00
NetPacksLobby.h
Merge pull request #2635 from Nordsoft91/loading-bar
2023-08-23 17:28:19 +04:00
NetPackVisitor.h
Merge pull request #2635 from Nordsoft91/loading-bar
2023-08-23 17:28:19 +04:00
ObstacleHandler.cpp
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
ObstacleHandler.h
Point.h
Radial menu is now a proper window. Minor fixes to positioning.
2023-07-21 15:47:42 +03:00
Rect.cpp
Rect.h
Rect: fix serialization
2023-07-14 11:39:04 +03:00
ResourceSet.cpp
ResourceSet.h
RiverHandler.cpp
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
RiverHandler.h
RoadHandler.cpp
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
RoadHandler.h
ScopeGuard.h
ScriptHandler.cpp
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
ScriptHandler.h
StartInfo.cpp
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
StartInfo.h
TurnTimerInfo
2023-08-14 02:16:25 +04:00
StdInc.cpp
StdInc.h
StringConstants.h
TerrainHandler.cpp
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
TerrainHandler.h
TextOperations.cpp
TextOperations.h
TurnTimerInfo.cpp
Battle timer
2023-08-14 23:31:44 +04:00
TurnTimerInfo.h
TurnTimerInfo
2023-08-14 02:16:25 +04:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
VCMI_Lib.cpp
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
VCMI_Lib.h
Split massive CModHandler class/file into multiple parts:
2023-07-30 22:17:47 +03:00
VCMI_lib.vcxproj
extra function: getFormattedDateTime
2023-08-12 01:13:03 +02:00
VCMI_lib.vcxproj.filters
extra function: getFormattedDateTime
2023-08-12 01:13:03 +02:00
VCMIDirs.cpp
VCMIDirs.h