..
AbstractGoal.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
AbstractGoal.h
NKAI: mana recovery
2023-09-30 10:37:36 +03:00
AdventureSpellCast.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
AdventureSpellCast.h
NKAI: namespace
2022-10-04 08:40:14 +03:00
Build.cpp
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Build.h
NKAI: namespace
2022-10-04 08:40:14 +03:00
BuildBoat.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
BuildBoat.h
NKAI: namespace
2022-10-04 08:40:14 +03:00
BuildThis.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
BuildThis.h
NKAI: namespace
2022-10-04 08:40:14 +03:00
BuyArmy.cpp
Remove most of non-const access to VLC entities
2024-01-19 13:54:49 +02:00
BuyArmy.h
NKAI: namespace
2022-10-04 08:40:14 +03:00
CaptureObject.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
CaptureObject.h
NKAI: namespace
2022-10-04 08:40:14 +03:00
CGoal.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
CompleteQuest.cpp
Make IObjectInterface::cb non-static
2024-01-19 13:55:21 +02:00
CompleteQuest.h
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Composition.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Composition.h
Fuzzy rework, added more defence and gather army routines
2023-07-31 22:01:10 +03:00
DigAtTile.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
DigAtTile.h
NKAI: namespace
2022-10-04 08:40:14 +03:00
DismissHero.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
DismissHero.h
NKAI: namespace
2022-10-04 08:40:14 +03:00
ExchangeSwapTownHeroes.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
ExchangeSwapTownHeroes.h
NKAI improve defence and some fixes
2023-03-07 20:10:58 +02:00
ExecuteHeroChain.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
ExecuteHeroChain.h
NKAI: namespace
2022-10-04 08:40:14 +03:00
GatherArmy.cpp
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
GatherArmy.h
NKAI: namespace
2022-10-04 08:40:14 +03:00
Goals.h
NKAI: namespace
2022-10-04 08:40:14 +03:00
Invalid.h
NKAI: namespace
2022-10-04 08:40:14 +03:00
RecruitHero.cpp
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
RecruitHero.h
Fuzzy rework, added more defence and gather army routines
2023-07-31 22:01:10 +03:00
SaveResources.cpp
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
SaveResources.h
NKAI: namespace
2022-10-04 08:40:14 +03:00
StayAtTown.cpp
NKAI: mana recovery
2023-09-30 10:37:36 +03:00
StayAtTown.h
NKAI: mana recovery
2023-09-30 10:37:36 +03:00
Trade.cpp
NKAI: namespace
2022-10-04 08:40:14 +03:00
Trade.h
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00