1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib/gameState
Ivan Savenko b0d8068493 fix "transport artifact" victory condition triggering as
victory for human players even when artifact was transported by enemy AI
if "standard victory" is also enabled
2024-12-10 12:58:52 +00:00
..
CGameState.cpp fix "transport artifact" victory condition triggering as 2024-12-10 12:58:52 +00:00
CGameState.h Replace more usages of pointers to packs with references 2024-10-07 14:59:14 +00:00
CGameStateCampaign.cpp Replaced public artType member of ArtifactInstance with getter 2024-10-30 16:47:01 +00:00
CGameStateCampaign.h Added 'Serializeable' base class for classes serializeable by pointer 2024-05-16 18:40:59 +00:00
EVictoryLossCheckResult.h Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
GameStatistics.cpp Update tests 2024-10-30 16:22:12 +00:00
GameStatistics.h All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
HighScore.cpp PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
HighScore.h highscore refactoring 2024-08-02 19:37:46 +02:00
InfoAboutArmy.cpp Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
InfoAboutArmy.h
QuestInfo.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
RumorState.cpp Fix merge 2024-07-16 13:13:39 +00:00
RumorState.h Moved generation of new rumors to server 2024-07-16 13:13:39 +00:00
SThievesGuildInfo.h Fix issues introduced by fixing typos 2024-06-27 08:38:04 +00:00
TavernHeroesPool.cpp Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
TavernHeroesPool.h Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
TavernSlot.h