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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client/battle
krs 9012a25276 Stub For Max Movement Range highlight
When a creature is hovered., besides movement, for max possible movement, a hex in center of map is now highlighted.
2023-04-08 20:39:59 +03:00
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BattleActionsController.cpp Now unit range is shown in Tactics phase as well 2023-04-08 20:39:59 +03:00
BattleActionsController.h Feature and setting implemented 2023-04-08 01:49:59 +04:00
BattleAnimationClasses.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
BattleAnimationClasses.h vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleConstants.h Removed delays due to thread waits from battle animations 2023-03-20 20:19:05 +02:00
BattleEffectsController.cpp vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleEffectsController.h vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleFieldController.cpp Stub For Max Movement Range highlight 2023-04-08 20:39:59 +03:00
BattleFieldController.h Stub For Max Movement Range highlight 2023-04-08 20:39:59 +03:00
BattleInterface.cpp vcmi: now obstacles can have disappearing anim 2023-03-31 01:01:25 +03:00
BattleInterface.h vcmi: now obstacles can have disappearing anim 2023-03-31 01:01:25 +03:00
BattleInterfaceClasses.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
BattleInterfaceClasses.h Remove unnecessary redraws 2023-03-05 19:51:42 +02:00
BattleObstacleController.cpp vcmi: use new animation functions in client 2023-03-31 01:01:25 +03:00
BattleObstacleController.h vcmi: now obstacles can have disappearing anim 2023-03-31 01:01:25 +03:00
BattleProjectileController.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
BattleProjectileController.h All battle effects now use time-based timings 2023-01-28 13:19:35 +02:00
BattleRenderer.cpp Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
BattleRenderer.h Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
BattleSiegeController.cpp vcmi:towns now can choose if moat render is needed 2023-03-31 01:01:25 +03:00
BattleSiegeController.h Fix ios compile 2023-01-20 16:11:43 +02:00
BattleStacksController.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
BattleStacksController.h Fix target selection for teleport 2023-03-31 23:18:45 +03:00
BattleWindow.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
BattleWindow.h Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
CreatureAnimation.cpp Fix special colors in battle 2023-03-26 00:46:21 +02:00
CreatureAnimation.h Fix playback of shooter animations at max speed 2023-03-20 20:19:05 +02:00