..
vcmi_lib
break, fix and break and fix - now its fine :)
2008-12-26 15:00:34 +00:00
BattleAction.h
* next ubuntux's patch
2009-04-16 11:14:13 +00:00
CGameState.cpp
* next part of stack bonus system
2009-05-24 17:35:11 +00:00
CGameState.h
* enter can be used to open window with selected hero/town
2009-05-30 16:00:26 +00:00
CondSh.h
* next ubuntux's patch
2009-04-16 11:14:13 +00:00
Connection.cpp
* updated changelog
2009-06-01 22:31:11 +00:00
Connection.h
* updated changelog
2009-06-01 22:31:11 +00:00
HeroBonus.h
* enter can be used to open window with selected hero/town
2009-05-30 16:00:26 +00:00
IGameCallback.cpp
Build fixes for linux.
2009-05-21 00:55:30 +00:00
IGameCallback.h
* VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
2009-05-24 23:21:55 +00:00
Interprocess.h
* refactorings and comment coverage improvements
2009-05-07 17:20:41 +00:00
Makefile.am
Build fixes for linux.
2009-05-21 00:55:30 +00:00
Makefile.in
Build fixes for linux.
2009-05-21 00:55:30 +00:00
map.cpp
Fixed init of playerInfo. Fixes crash during save game where not all 8 players are present.
2009-05-29 03:53:53 +00:00
map.h
Fixed init of playerInfo. Fixes crash during save game where not all 8 players are present.
2009-05-29 03:53:53 +00:00
NetPacks.h
applyGh is overloaded so don't make an empty body.
2009-05-23 21:37:33 +00:00
NetPacksLib.cpp
Made a few functions static or static inline.
2009-05-23 22:57:39 +00:00
RegisterTypes.cpp
Typo: cast is an irregular verb.
2009-05-12 03:35:51 +00:00
RegisterTypes.h
* further changes towards support for ranged spells
2009-04-15 14:03:31 +00:00
StackFeature.h
* enter can be used to open window with selected hero/town
2009-05-30 16:00:26 +00:00
VCMI_lib.cbp
* patch update from Dikamilo
2009-02-08 16:36:53 +00:00
VCMI_Lib.cpp
* updated project files for MSVC
2009-05-21 23:50:45 +00:00
VCMI_Lib.h
* battle options window works again
2009-05-19 18:23:04 +00:00
VCMI_lib.vcproj
* VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
2009-05-24 23:21:55 +00:00