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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/client/UIFramework
Michał W. Urbańczyk 96a92d0f45 * fixed remaining part of #1071 — the screen surface has always to be created in the main thread
* hold events in the queue by value (less ptr jugglery)
2012-09-11 14:25:19 +00:00
..
CCursorHandler.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
CCursorHandler.h Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 2012-03-30 21:36:07 +00:00
CGuiHandler.cpp * fixed remaining part of #1071 — the screen surface has always to be created in the main thread 2012-09-11 14:25:19 +00:00
CGuiHandler.h * fixed remaining part of #1071 — the screen surface has always to be created in the main thread 2012-09-11 14:25:19 +00:00
CIntObject.cpp - ComponentBox usage in 2 windows: levelup and build screen 2012-07-07 13:32:37 +00:00
CIntObject.h - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CIntObjectClasses.cpp - removed lib headers from PCH 2012-09-06 10:39:48 +00:00
CIntObjectClasses.h Fixed TextBox line breaking & slider. 2012-08-04 17:51:02 +00:00
Geometries.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
Geometries.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
SDL_Extensions.cpp - a bit nicer stack queue. Check forum for graphics. 2012-08-28 16:28:21 +00:00
SDL_Extensions.h - minor tweaks to quest window 2012-07-21 20:16:54 +00:00
SDL_Pixels.h - fixed #982: 2012-05-27 14:07:12 +00:00