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Open-source engine for Heroes of Might and Magic III
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Tomasz Zieliński 97b0fa16ae Fill obstacles as one operation (for undo).
However, it works only for obstacles on one type of terrain.
2022-09-06 20:51:45 +02:00
.github/workflows Trt to disable editor for mxe 2022-09-06 18:56:43 +04:00
AI Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
CI use Conan to make macOS CI builds for both Intel and ARM (#782) 2022-08-30 17:29:00 +03:00
client Revert "First compilable commit for obstacles" 2022-09-04 15:48:04 +04:00
cmake_modules Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
config [833] Fix spell scroll sound 2022-09-05 22:08:46 +04:00
debian Disable tests to fix building deb packages 2020-11-12 13:59:06 +02:00
include Revert "First compilable commit for obstacles" 2022-09-04 15:48:04 +04:00
launcher Merge remote-tracking branch 'origin/check-for-updates' into mod-from-github 2022-08-30 13:46:03 +04:00
lib Fill obstacles as one operation (for undo). 2022-09-06 20:51:45 +02:00
mapeditor Merge branch 'cpp-map-editor' into EraseAction 2022-09-06 20:18:19 +04:00
Mods/vcmi Final preparations for merge into develop (#780) 2022-09-03 19:02:24 +03:00
osx use Conan to make macOS CI builds for both Intel and ARM (#782) 2022-08-30 17:29:00 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-07-02 14:47:40 +03:00
server Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
test Revert "Fix tests" 2022-09-04 15:47:42 +04:00
.gitignore use Conan to make macOS CI builds for both Intel and ARM (#782) 2022-08-30 17:29:00 +03:00
.gitmodules
.travis.yml Maybe this can fix build 2022-09-06 12:06:05 +04:00
AUTHORS Final preparations for merge into develop (#780) 2022-09-03 19:02:24 +03:00
CCallback.cpp Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
CCallback.h Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
ChangeLog Final preparations for merge into develop (#780) 2022-09-03 19:02:24 +03:00
CMakeLists.txt Merge remote-tracking branch 'upstream/features/new-terrains' into cpp-map-editor 2022-09-04 15:54:37 +04:00
CMakePresets.json use Conan to make macOS CI builds for both Intel and ARM (#782) 2022-08-30 17:29:00 +03:00
conanfile.py use Conan to make macOS CI builds for both Intel and ARM (#782) 2022-08-30 17:29:00 +03:00
fuzzylite.pc.in
Global.h Merge branch 'develop' into handlersAbstraction 2021-07-16 00:32:13 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
VCMI_global_debug.props
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder vcmibuilder: move mkdir 2022-04-28 10:54:52 +03:00
vcmimanual.tex
Version.cpp.in
Version.h

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)