mirror of
https://github.com/vcmi/vcmi.git
synced 2025-09-16 09:26:28 +02:00
97db21043dd0e0407069012d7b4b1d618b2d5979
https://wiki.vcmi.eu/index.php?title=How_to_build_VCMI_(Linux) Time is limited and duplication not make it any easier to maintain documentation. Since we have wiki already we must move all important information here and keep it up to date.
VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.
Links
- Homepage: http://vcmi.eu/
- Wiki: http://wiki.vcmi.eu/
- Forums: http://forum.vcmi.eu/
- Bugtracker: http://bugs.vcmi.eu/
- Slack: https://slack.vcmi.eu/
Installation
For installation of latest release see release announcement on http://vcmi.eu/
For building from source see project wiki at http://wiki.vcmi.eu/
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)
Languages
C++
68.5%
JSON-with-Comments
25.6%
Inno Setup
3.5%
CMake
1.4%
Lua
0.3%
Other
0.4%