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vcmi
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lib
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gameState
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Ivan Savenko
cef7466c71
Merge pull request
#4643
from SoundSSGood/CArtHandler-refactoring
...
CArtifactSet tidy up
2024-10-01 16:26:32 +03:00
..
CGameState.cpp
Merge pull request
#4643
from SoundSSGood/CArtHandler-refactoring
2024-10-01 16:26:32 +03:00
CGameState.h
Added GameSettings to gamestate, potentially allowing to define game
2024-09-05 15:16:27 +00:00
CGameStateCampaign.cpp
CMap put move and remove artifact method
2024-09-23 23:30:38 +03:00
CGameStateCampaign.h
Added 'Serializeable' base class for classes serializeable by pointer
2024-05-16 18:40:59 +00:00
EVictoryLossCheckResult.h
Split CGeneralTextHandler file into 1 file per class form
2024-07-20 12:55:17 +00:00
GameStatistics.cpp
All objects that can be owned by player now implement IOwnableObject
2024-08-28 12:51:28 +00:00
GameStatistics.h
All objects that can be owned by player now implement IOwnableObject
2024-08-28 12:51:28 +00:00
HighScore.cpp
PlayerState now stores all objects owned by player
2024-08-28 12:51:27 +00:00
HighScore.h
highscore refactoring
2024-08-02 19:37:46 +02:00
InfoAboutArmy.cpp
Fix typos using
https://github.com/crate-ci/typos
2024-06-24 03:47:19 +02:00
InfoAboutArmy.h
…
QuestInfo.h
…
RumorState.cpp
Fix merge
2024-07-16 13:13:39 +00:00
RumorState.h
Moved generation of new rumors to server
2024-07-16 13:13:39 +00:00
SThievesGuildInfo.h
Fix issues introduced by fixing typos
2024-06-27 08:38:04 +00:00
TavernHeroesPool.cpp
…
TavernHeroesPool.h
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
TavernSlot.h
…