..
battles
Merge pull request #4654 from dydzio0614/any-hex-shooting
2024-09-27 19:23:33 +03:00
processors
adjust town event handling after introducing 8th creature in town
2024-09-16 20:16:36 +02:00
queries
Fix blocking dialog handling in refusable rewardable town building
2024-09-23 13:00:02 +00:00
CGameHandler.cpp
Fixes for player disconnection handling
2024-10-04 12:48:50 +00:00
CGameHandler.h
CMap put move and remove artifact method
2024-09-23 23:30:38 +03:00
CMakeLists.txt
Move visit query to a separate class, remove no longer needed Cast.h
2024-09-04 14:32:36 +00:00
CVCMIServer.cpp
Fixes for player disconnection handling
2024-10-04 12:48:50 +00:00
CVCMIServer.h
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
GlobalLobbyProcessor.cpp
JsonNode constructors: Take fileName as argument
2024-07-17 13:50:59 +02:00
GlobalLobbyProcessor.h
LobbyNetPackVisitors.h
basic handicap support
2024-07-25 00:28:01 +02:00
NetPacksLobbyServer.cpp
Fixes for player disconnection handling
2024-10-04 12:48:50 +00:00
NetPacksServer.cpp
Move visit query to a separate class, remove no longer needed Cast.h
2024-09-04 14:32:36 +00:00
ServerNetPackVisitors.h
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-03 16:31:07 +00:00
ServerSpellCastEnvironment.cpp
New objects are now created and initialized on server and sent to client
2024-07-16 13:13:39 +00:00
ServerSpellCastEnvironment.h
New objects are now created and initialized on server and sent to client
2024-07-16 13:13:39 +00:00
StdInc.cpp
StdInc.h
TurnTimerHandler.cpp
Unified handling of battle sides ID's
2024-08-11 20:54:44 +00:00
TurnTimerHandler.h