.. |
BattleActionsController.cpp
|
Significantly simplified threading model in battles
|
2023-07-18 19:55:59 +03:00 |
BattleActionsController.h
|
Test version of swipe gesture for in-combat attacks
|
2023-06-05 19:20:08 +03:00 |
BattleAnimationClasses.cpp
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleAnimationClasses.h
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleConstants.h
|
Removed delays due to thread waits from battle animations
|
2023-03-20 20:19:05 +02:00 |
BattleEffectsController.cpp
|
vcmi: split bonus to enumerator and HeroBonus.h
|
2023-05-03 18:01:06 +03:00 |
BattleEffectsController.h
|
vcmi: add reverse effect animation type
|
2023-03-31 01:01:25 +03:00 |
BattleFieldController.cpp
|
Replaced clickReleased with clickPressed where applicable in H3
|
2023-07-09 17:48:25 +03:00 |
BattleFieldController.h
|
Replaced clickReleased with clickPressed where applicable in H3
|
2023-07-09 17:48:25 +03:00 |
BattleInterface.cpp
|
Use capture by value since thread might start after local method returns
|
2023-07-25 22:33:59 +03:00 |
BattleInterface.h
|
Merge pull request #2359 from IvanSavenko/crashfixing
|
2023-07-21 15:44:37 +03:00 |
BattleInterfaceClasses.cpp
|
Fix for hero info window mana points not getting spent on spellcast
|
2023-07-22 15:32:00 +02:00 |
BattleInterfaceClasses.h
|
Fix for hero info window mana points not getting spent on spellcast
|
2023-07-22 15:32:00 +02:00 |
BattleObstacleController.cpp
|
Implemented foreground/background obstacles:
|
2023-06-06 15:53:14 +03:00 |
BattleObstacleController.h
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleProjectileController.cpp
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleProjectileController.h
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleRenderer.cpp
|
Renamed BattleControlPanel -> BattleWindow
|
2022-12-21 17:06:47 +02:00 |
BattleRenderer.h
|
Implemented foreground/background obstacles:
|
2023-06-06 15:53:14 +03:00 |
BattleSiegeController.cpp
|
Fix toggling of auto combat
|
2023-07-22 12:15:27 +03:00 |
BattleSiegeController.h
|
Fix ios compile
|
2023-01-20 16:11:43 +02:00 |
BattleStacksController.cpp
|
Fix visibility of creature amount label after casting spell before turn
|
2023-07-22 22:49:48 +03:00 |
BattleStacksController.h
|
Battle animations use tick() for updates
|
2023-05-14 22:23:00 +03:00 |
BattleWindow.cpp
|
Improve feature by triggering hero window refresh in response to netpack
|
2023-07-22 21:51:14 +02:00 |
BattleWindow.h
|
Improve feature by triggering hero window refresh in response to netpack
|
2023-07-22 21:51:14 +02:00 |
CreatureAnimation.cpp
|
Fix special colors in battle
|
2023-03-26 00:46:21 +02:00 |
CreatureAnimation.h
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |