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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
2015-03-28 21:13:22 +01:00
..
filesystem Merge pull request #79 from ArseniyShestakov/fixIssue1557 2015-02-07 18:17:22 +03:00
logging
mapObjects Fixed #2026 2015-03-12 10:08:10 +01:00
mapping Disable logs for better performance. 2015-03-28 17:46:39 +01:00
minizip
registerTypes Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
rmg Inverted approach - first generate rock all over, then free accessible tiles. 2015-03-28 21:13:22 +01:00
spells Attack only present wallparts 2015-03-19 10:35:05 +03:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
BattleState.h Remove 2 unused methods 2014-11-25 19:45:50 +03:00
CArtHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CArtHandler.h Implement CArtHandler::isBigArtifact and CArtifact::isTradable 2014-12-24 20:43:35 +03:00
CBattleCallback.cpp +smart target, +hit animation 2015-03-18 17:48:32 +03:00
CBattleCallback.h Move battleIsImmune to CSpell 2014-11-29 04:25:51 +03:00
CBonusTypeHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp Changed fading to be enabled by default (when entries are not present in config); 2015-02-09 20:41:03 +01:00
CConfigHandler.h Added advmap config options to enable/disable fading; 2015-02-02 19:38:30 +01:00
CConsoleHandler.cpp
CConsoleHandler.h
CCreatureHandler.cpp
CCreatureHandler.h
CCreatureSet.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CCreatureSet.h
CGameInfoCallback.cpp Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
CGameInfoCallback.h Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
CGameInterface.cpp Initial refactoring 2014-12-21 17:29:42 +03:00
CGameInterface.h Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
CGameState.cpp initTowns: only add Tovern by default to player-owned towns 2015-03-12 18:47:32 +03:00
CGameState.h Merge pull request #86 from ArseniyShestakov/fixQuestSaving 2015-03-10 18:01:38 +03:00
CGameStateFwd.h
CGeneralTextHandler.cpp
CGeneralTextHandler.h
CHeroHandler.cpp
CHeroHandler.h
CMakeLists.txt Move VievXXX logic to server side (except expert ViewEarth) 2015-02-26 17:15:17 +03:00
CModHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CModHandler.h Use ESpellCastProblem inside SpellHandler 2014-11-12 06:17:03 +03:00
CObstacleInstance.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CObstacleInstance.h
CondSh.h
Connection.cpp More refactoring 2014-12-21 21:47:02 +03:00
Connection.h Fix saving of player's quests 2015-02-12 13:19:22 +03:00
ConstTransitivePtr.h
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
CThreadHelper.cpp add support for the HURD 2014-11-17 16:43:26 +01:00
CThreadHelper.h
CTownHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CTownHandler.h - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
FunctionList.h Minor refactoring of FunctionList using variadic templates. 2014-11-12 22:46:37 +02:00
GameConstants.cpp Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 2015-03-28 16:41:26 +01:00
GameConstants.h Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 2015-03-28 16:41:26 +01:00
HeroBonus.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
HeroBonus.h Start implementing VISIONS and DISGUISE 2015-02-26 08:39:53 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
IGameCallback.h MoveHero: add transit movement option 2015-03-08 17:04:09 +03:00
IGameEventsReceiver.h World view impl -- initial; 2015-01-13 20:57:41 +01:00
IHandlerBase.cpp
IHandlerBase.h
int3.h
Interprocess.h
JsonDetail.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonDetail.h
JsonNode.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h initial implementation. 2015-03-18 13:27:07 +03:00
NetPacksBase.h
NetPacksLib.cpp Fix merge of SpellsRefactoring5 2015-03-10 23:23:28 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp Move VievXXX logic to server side (except expert ViewEarth) 2015-02-26 17:15:17 +03:00
VCMI_Lib.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
VCMI_Lib.h
VCMI_lib.vcxproj Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
VCMI_lib.vcxproj.filters Something that compiles. 2015-03-09 20:07:28 +01:00
VCMIDirs.cpp rename preprocessor variable VCMI_LINUX to VCMI_XDG 2014-11-17 12:19:52 +01:00
VCMIDirs.h