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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-04 00:15:53 +02:00
vcmi/client
ArseniyShestakov 2b6e1498d2 Pathfinding: change argument order for getPath and AUTO layer as default
This still need investigation, but likely most of external code shouldn't be aware of layers in order to work properly because only LAND and SAIL can be targeted and single tile can't have both of these layers.
2015-11-02 11:14:32 +03:00
..
battle Merge pull request #122 from vmarkovtsev/feature/warnings 2015-10-14 07:28:47 +03:00
gui Fix std::abs warning 2015-10-13 21:05:46 +03:00
icons
widgets Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
windows Pathfinding: change argument order for getPath and AUTO layer as default 2015-11-02 11:14:32 +03:00
CBitmapHandler.cpp Get rid of CSDL_Ext::colorSetAlpha 2015-09-02 18:49:29 +03:00
CBitmapHandler.h
CDefHandler.cpp More correct usage of SDL_Palette 2015-09-05 15:03:37 +03:00
CDefHandler.h Cleanup CDefHandler 2015-09-02 18:27:56 +03:00
CGameInfo.cpp
CGameInfo.h
Client.cpp Merge pull request #122 from vmarkovtsev/feature/warnings 2015-10-14 07:28:47 +03:00
Client.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CMakeLists.txt Fix vcmiclient CMakeLists.txt 2015-10-17 09:23:40 +03:00
CMessage.cpp Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CMessage.h
CMT.cpp Buttons: Add CVolumeSlider widget 2015-08-22 12:40:14 -04:00
CMT.h Merge branch 'SDL1Wipe' into develop 2015-06-22 14:24:00 +03:00
CMusicHandler.cpp SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
CMusicHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CPlayerInterface.cpp Pathfinding: change argument order for getPath and AUTO layer as default 2015-11-02 11:14:32 +03:00
CPlayerInterface.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CPreGame.cpp Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CPreGame.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CVideoHandler.cpp SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
CVideoHandler.h SDL1 wipe, part 3. Untested. 2015-06-21 01:59:32 +03:00
DPIaware.manifest
Graphics.cpp Fixed logs. 2015-09-20 14:02:52 +02:00
Graphics.h
Info.plist
mapHandler.cpp Reverted old MapHandler::hideObject to avoid weird crash. 2015-10-24 19:03:11 +02:00
mapHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
NetPacksClient.cpp Made player interface tolerant to active stack removal. 2015-10-06 03:46:35 +03:00
OSX.mm
resource.h
SDLMain.h
SDLMain.m
StdInc.cpp
StdInc.h
VCMI_client.cbp Changed windows minimum version back to winxp due to mingw bug 2015-08-20 04:22:54 +03:00
VCMI_client.rc
VCMI_client.vcxproj Migrated to SDL2. It also fixes animation speed in combat. 2015-03-10 08:57:45 +01:00
VCMI_client.vcxproj.filters
vcmi.icns
vcmi.ico