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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/client/battle
2023-01-28 14:00:49 +02:00
..
BattleActionsController.cpp All spell texts are now passed through translator 2023-01-20 15:18:36 +02:00
BattleActionsController.h Business logic of alternative actions 2023-01-03 13:02:54 +04:00
BattleAnimationClasses.cpp All battle effects now use time-based timings 2023-01-28 13:19:35 +02:00
BattleAnimationClasses.h All battle effects now use time-based timings 2023-01-28 13:19:35 +02:00
BattleConstants.h Minor cleanup 2022-12-25 17:43:55 +02:00
BattleEffectsController.cpp Fixes graphical artifacts on toggling stack queue visibility 2023-01-05 14:16:01 +02:00
BattleEffectsController.h Removed remaining parts of Geomeotries.h/cpp 2023-01-20 16:11:43 +02:00
BattleFieldController.cpp Do not consider corpses for movement range display (#1476) 2023-01-20 15:16:28 +02:00
BattleFieldController.h Fix ios compile 2023-01-20 16:11:43 +02:00
BattleInterface.cpp Fix battle speed selector in settings 2023-01-28 14:00:49 +02:00
BattleInterface.h Fix battle start with disabled opening sounds 2022-12-28 16:51:44 +02:00
BattleInterfaceClasses.cpp All battle effects now use time-based timings 2023-01-28 13:19:35 +02:00
BattleInterfaceClasses.h Fix multi-line texts in combat log 2023-01-09 17:25:18 +02:00
BattleObstacleController.cpp Fixes graphical artifacts on toggling stack queue visibility 2023-01-05 14:16:01 +02:00
BattleObstacleController.h Fix ios compile 2023-01-20 16:11:43 +02:00
BattleProjectileController.cpp All battle effects now use time-based timings 2023-01-28 13:19:35 +02:00
BattleProjectileController.h All battle effects now use time-based timings 2023-01-28 13:19:35 +02:00
BattleRenderer.cpp Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
BattleRenderer.h Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
BattleSiegeController.cpp All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
BattleSiegeController.h Fix ios compile 2023-01-20 16:11:43 +02:00
BattleStacksController.cpp limit displayed units number to 4 digits in battle 2023-01-20 20:38:54 +03:00
BattleStacksController.h Fix ios compile 2023-01-20 16:11:43 +02:00
BattleWindow.cpp All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
BattleWindow.h Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2023-01-04 16:20:53 +02:00
CreatureAnimation.cpp All battle effects now use time-based timings 2023-01-28 13:19:35 +02:00
CreatureAnimation.h All battle effects now use time-based timings 2023-01-28 13:19:35 +02:00