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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
Ivan Savenko 9f7c89d5e3 - more filesystem logging and possible fix for Win
- added missing destructor for loaders
- added missing override kewords
- added unused for now ARCHIVE_ZIP filetype
2013-07-29 10:08:02 +00:00
..
filesystem - more filesystem logging and possible fix for Win 2013-07-29 10:08:02 +00:00
logging - more filesystem logging and possible fix for Win 2013-07-29 10:08:02 +00:00
mapping Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
rmg Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
AI_Base.h
BattleAction.cpp * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleAction.h * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleHex.cpp Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
BattleHex.h - gcc compile fix 2013-02-05 19:56:28 +00:00
BattleState.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
BattleState.h Fixed all issues with Resurrection: #123, #1358 2013-07-27 19:01:31 +00:00
CArtHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CArtHandler.h Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids. 2013-07-21 14:19:29 +00:00
CBattleCallback.cpp Fixed #1329. 2013-07-28 10:32:01 +00:00
CBattleCallback.h Fixed all issues with Resurrection: #123, #1358 2013-07-27 19:01:31 +00:00
CBonusTypeHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CBuildingHandler.cpp * fixes for town building campaign bonus 2013-02-13 14:21:11 +00:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CConfigHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CConsoleHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CCreatureHandler.h Visual Studio 2013 Preview compile fixes: 2013-07-02 12:08:30 +00:00
CCreatureSet.cpp second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
CCreatureSet.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CDefObjInfoHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CDefObjInfoHandler.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CGameInterface.cpp bugfixing: 2013-06-23 19:35:54 +00:00
CGameInterface.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CGameState.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CGameState.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CGeneralTextHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CGeneralTextHandler.h bugfixing: 2013-06-23 19:35:54 +00:00
CHeroHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CHeroHandler.h More missing serialization items. 2013-05-20 17:25:19 +00:00
CMakeLists.txt Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CModHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CModHandler.h Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CObjectHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CObjectHandler.h Fixed #1378. 2013-07-23 05:41:42 +00:00
CObstacleInstance.cpp [refactor] spell handling 2013-02-13 19:35:43 +00:00
CObstacleInstance.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CondSh.h
Connection.cpp Patch from O01eg fixing #1308 http://forum.vcmi.eu/viewtopic.php?t=721 2013-07-02 16:48:01 +00:00
Connection.h Patch from O01eg fixing #1308 http://forum.vcmi.eu/viewtopic.php?t=721 2013-07-02 16:48:01 +00:00
ConstTransitivePtr.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CRandomGenerator.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CScriptingModule.h
CSpellHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CSpellHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CStopWatch.h
CThreadHelper.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CThreadHelper.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CTownHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CTownHandler.h - fixed crash in town after loading #1291 + extra check just in case. 2013-06-02 18:57:58 +00:00
GameConstants.cpp Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
GameConstants.h Minor fixes: 2013-07-07 19:44:08 +00:00
HeroBonus.cpp Fixed #1367. Removed confusing code for speed calculation. 2013-07-22 17:06:32 +00:00
HeroBonus.h Fixed #1367. Removed confusing code for speed calculation. 2013-07-22 17:06:32 +00:00
IBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IGameCallback.cpp second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
IGameCallback.h second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
IGameEventsReceiver.h second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
IHandlerBase.h Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids. 2013-07-21 14:19:29 +00:00
int3.h second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
Interprocess.h
JsonNode.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
JsonNode.h second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
NetPacks.h second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
NetPacksLib.cpp Fixed all issues with Resurrection: #123, #1358 2013-07-27 19:01:31 +00:00
RegisterTypes.cpp - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
RegisterTypes.h Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
ResourceSet.cpp Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ResourceSet.h Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
StdInc.cpp
StdInc.h
StringConstants.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
UnlockGuard.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
vcmi_endian.h - gcc compile fix 2013-02-05 19:56:28 +00:00
VCMI_lib.cbp - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
VCMI_Lib.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
VCMI_Lib.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
VCMI_lib.vcxproj Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
VCMIDirs.cpp minor refactoring of VCMIDirs, bugfixing 2013-07-08 20:55:22 +00:00
VCMIDirs.h minor refactoring of VCMIDirs, bugfixing 2013-07-08 20:55:22 +00:00