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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/server
2023-09-06 16:03:47 +03:00
..
battles Properly pass battleID in all battle netpack's 2023-09-06 16:03:47 +03:00
processors Removed getStr(bool), replaced with similar toString() 2023-09-04 22:21:02 +03:00
queries Properly pass battleID in all battle netpack's 2023-09-06 16:03:47 +03:00
CGameHandler.cpp Fix build 2023-09-06 16:03:47 +03:00
CGameHandler.h Fix build 2023-09-06 16:03:47 +03:00
CMakeLists.txt Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
CVCMIServer.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CVCMIServer.h Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
LobbyNetPackVisitors.h
NetPacksLobbyServer.cpp Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
NetPacksServer.cpp Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
ServerNetPackVisitors.h Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
ServerSpellCastEnvironment.cpp Split CQuery file into multiple files 2023-08-21 17:55:07 +03:00
ServerSpellCastEnvironment.h
StdInc.cpp
StdInc.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
TurnTimerHandler.cpp Added support for concurrent battles to gamestate and server 2023-09-06 16:03:02 +03:00
TurnTimerHandler.h Added support for concurrent battles to gamestate and server 2023-09-06 16:03:02 +03:00
VCMI_server.cbp
VCMI_server.vcxproj