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CArmedInstance.cpp
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Fix memory problems with BonusList
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2016-09-29 15:08:00 +02:00 |
CArmedInstance.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CBank.cpp
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fix for banks(crypt, ships) not giving morale penalty (#384)
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2017-11-15 23:16:44 +03:00 |
CBank.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CGHeroInstance.cpp
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Enabled new secondary skills to be created (#438)
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2018-03-31 12:56:40 +07:00 |
CGHeroInstance.h
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
CGMarket.cpp
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Enabled new secondary skills to be created (#438)
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2018-03-31 12:56:40 +07:00 |
CGMarket.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CGPandoraBox.cpp
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
CGPandoraBox.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CGTownInstance.cpp
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I have no idea what I'm doing
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2018-07-26 12:14:29 +02:00 |
CGTownInstance.h
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I have no idea what I'm doing
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2018-07-26 12:14:29 +02:00 |
CObjectClassesHandler.cpp
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Initial version of AI object value config
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2018-07-28 00:43:56 +02:00 |
CObjectClassesHandler.h
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Minor tweaks/fixes
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2018-07-29 19:31:01 +02:00 |
CObjectHandler.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CObjectHandler.h
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
CommonConstructors.cpp
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Change JsonType to enum class (#393)
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2017-11-27 00:18:18 +03:00 |
CommonConstructors.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CQuest.cpp
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Enabled new secondary skills to be created (#438)
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2018-03-31 12:56:40 +07:00 |
CQuest.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CRewardableConstructor.cpp
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CRewardableObject: remove now unused soundID
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2018-01-02 09:49:04 +01:00 |
CRewardableConstructor.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CRewardableObject.cpp
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CRewardableObject: remove now unused soundID
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2018-01-02 09:49:04 +01:00 |
CRewardableObject.h
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CRewardableObject: remove now unused soundID
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2018-01-02 09:49:04 +01:00 |
JsonRandom.cpp
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Change JsonType to enum class (#393)
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2017-11-27 00:18:18 +03:00 |
JsonRandom.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
MapObjects.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
MiscObjects.cpp
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Avoid integer overflow and conversion related UB.
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2018-05-01 00:02:07 +03:00 |
MiscObjects.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
ObjectTemplate.cpp
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Change JsonType to enum class (#393)
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2017-11-27 00:18:18 +03:00 |
ObjectTemplate.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |