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Open-source engine for Heroes of Might and Magic III
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2015-04-11 10:18:40 +03:00
AI Fix build with clang 3.6 2015-04-09 13:18:33 +03:00
client Fix use-after-free in spell window 2015-04-11 10:18:40 +03:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types. 2015-04-05 15:38:23 +02:00
debian Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
editor Final part of the merge 2014-09-04 20:59:07 +03:00
launcher Fixed conversion warnings caused by Qt 2014-11-12 22:46:36 +02:00
lib Cleanup: use only CBonusSystemNode::treeHasChanged() when changing treeChanged 2015-04-11 08:13:28 +03:00
Mods/vcmi Improved Quest Log window graphics 2015-02-14 00:47:22 +03:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
scripting/erm [ERM] Less heavy includes in header 2015-02-08 15:15:31 +03:00
server Fix wrong side for opening battle spells 2015-03-30 19:16:08 +03:00
test Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 2015-03-28 16:41:26 +01:00
.gitignore Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 2015-03-28 16:41:26 +01:00
.travis.yml [travis] drop unnecessary repository. 2015-04-01 23:02:19 +03:00
AUTHORS Added myself to AUTHORS file 2015-03-08 18:11:43 +03:00
CCallback.cpp Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
CCallback.h MoveHero: add transit movement option 2015-03-08 17:04:09 +03:00
ChangeLog Tagging 0.98 release. 2015-04-01 09:34:55 +02:00
CMakeLists.txt More portable libdl handling 2015-04-09 13:19:44 +03:00
Global.h Pack of tiny code improvements for @alexvins request 2015-03-08 20:19:00 +03:00
license.txt
README.linux Update F21 dependency 2014-12-25 16:14:03 +01:00
README.md Update year to 2015 in readme 2015-02-14 19:15:34 +03:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS10.sln
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Re add ERM to workspace 2014-11-14 07:48:56 +03:00
vcmibuilder let data, maps and mp3 directory be truly case insensitive 2014-11-28 17:43:16 +01:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)