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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/lib
ArseniyShestakov a430769b44 CPathfinder: fix possible crash when using invisible teleport exit
This one is similar with FoW bug when hero was covered by FoW while one tile around wasn't.
2015-12-11 04:10:30 +03:00
..
filesystem Fix filenames in file headers 2015-12-08 09:53:14 +03:00
logging
mapObjects Fix filenames in file headers 2015-12-08 09:53:14 +03:00
mapping Use "Favorable" instead of "Favourable" everywhere for consistency 2015-12-06 02:23:41 +03:00
minizip
registerTypes removed few more includes from headers 2015-12-02 22:10:46 +02:00
rmg Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
spells Comments save format backward compatability code as Ivan suggested 2015-12-06 02:51:54 +03:00
AI_Base.h
BattleAction.cpp Fix filenames in file headers 2015-12-08 09:53:14 +03:00
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp Use "Favorable" instead of "Favourable" everywhere for consistency 2015-12-06 02:23:41 +03:00
BattleState.h removed few more includes from headers 2015-12-02 22:10:46 +02:00
CArtHandler.cpp Artifacts: use ArtifactID instead of ints 2015-11-06 21:54:51 +03:00
CArtHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CBattleCallback.cpp Fixed another uninitialized field possiblity causing issues with StupidAI 2015-12-04 00:11:44 +02:00
CBattleCallback.h Use ISpellCaster in battle callback 2015-09-29 17:26:52 +03:00
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CConsoleHandler.cpp Fix header case for Linux to Windows cross compilation using MingGW 2015-11-03 14:40:36 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Introduced absolute specific spell immunity. 2015-09-29 17:26:44 +03:00
CCreatureHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CCreatureSet.cpp
CCreatureSet.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CGameInfoCallback.cpp Comments save format backward compatability code as Ivan suggested 2015-12-06 02:51:54 +03:00
CGameInfoCallback.h Rumors: rename getTavernGossip to getTavernRumor for consistency 2015-11-30 17:51:28 +03:00
CGameInterface.cpp
CGameInterface.h Move TTeleportExitsList to CObjectHandler.h 2015-12-05 01:14:03 +03:00
CGameState.cpp Use "Favorable" instead of "Favourable" everywhere for consistency 2015-12-06 02:23:41 +03:00
CGameState.h Comments save format backward compatability code as Ivan suggested 2015-12-06 02:51:54 +03:00
CGameStateFwd.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CGeneralTextHandler.cpp Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CGeneralTextHandler.h Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CHeroHandler.cpp
CHeroHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CMakeLists.txt Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CModHandler.cpp Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
CModHandler.h
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h
Connection.cpp Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
Connection.h Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
ConstTransitivePtr.h
CPathfinder.cpp CPathfinder: fix possible crash when using invisible teleport exit 2015-12-11 04:10:30 +03:00
CPathfinder.h Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
CPlayerState.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp Fixed gcc warnings 2015-12-02 20:59:38 +02:00
CTownHandler.h
FunctionList.h
GameConstants.cpp GameConstants: move operators into header and always inline them 2015-11-22 07:24:12 +03:00
GameConstants.h Add hero gold cost to GameConstants 2015-12-07 00:13:58 +03:00
HeroBonus.cpp addNewBonus: add turnsRemain check for N_TURNS, N_DAYS and ONE_WEEK 2015-11-20 14:37:57 +03:00
HeroBonus.h Bonus system: use duration helpers in selecters 2015-11-20 13:24:48 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
IGameCallback.h Patrol: use manhattan distance for getting tiles in radius 2015-12-04 21:08:09 +03:00
IGameEventsReceiver.h
IHandlerBase.cpp
IHandlerBase.h
int3.h Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
Interprocess.h
JsonDetail.cpp
JsonDetail.h
JsonNode.cpp
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h Merge pull request #144 from vcmi/fix/teleportMultiExitPoints 2015-12-05 03:12:17 +03:00
NetPacksBase.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
NetPacksLib.cpp FoWChange::applyGs: correct copy-paste error. Fix issue 2345 2015-12-09 10:02:33 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h Likely fixed duplicated random heroes 2015-12-05 01:40:23 +02:00
StdInc.cpp
StdInc.h
StringConstants.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp [c::b] update projects 2015-11-01 00:01:41 +03:00
VCMI_Lib.cpp
VCMI_Lib.h
VCMI_lib.vcxproj Updated MSVS project. 2015-10-31 15:08:13 +01:00
VCMI_lib.vcxproj.filters Updated MSVS project. 2015-10-31 15:08:13 +01:00
VCMIDirs.cpp Fix header case for Linux to Windows cross compilation using MingGW 2015-11-03 14:40:36 +03:00
VCMIDirs.h