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battles
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Use variant identifier in netpacks where applicable
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2023-11-08 14:00:23 +02:00 |
processors
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Relaxed ordering requirements - player can start turn even if players
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2023-11-09 00:08:13 +02:00 |
queries
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fix test & fix build & suggested changes
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2023-10-29 17:46:14 +02:00 |
CGameHandler.cpp
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Fix most of memleaks discovered by valgrind
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2023-11-13 16:27:15 +02:00 |
CGameHandler.h
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ask assemble regression fixed
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2023-11-08 21:59:55 +02:00 |
CMakeLists.txt
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Moved management of turn order into a new class
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2023-08-24 23:34:33 +03:00 |
CVCMIServer.cpp
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Fixed few more memory leaks in client
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2023-11-13 16:27:15 +02:00 |
CVCMIServer.h
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possibility to change name
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2023-10-13 23:04:35 +02:00 |
LobbyNetPackVisitors.h
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
NetPacksLobbyServer.cpp
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
NetPacksServer.cpp
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Use variant identifier in netpacks where applicable
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2023-11-08 14:00:23 +02:00 |
ServerNetPackVisitors.h
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
ServerSpellCastEnvironment.cpp
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move SetStackEffect to a separate file
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2023-10-24 01:27:52 +03:00 |
ServerSpellCastEnvironment.h
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Use optional instead of Json for queries
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2023-09-26 13:42:20 +03:00 |
StdInc.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
StdInc.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
TurnTimerHandler.cpp
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
TurnTimerHandler.h
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Added support for concurrent battles to gamestate and server
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2023-09-06 16:03:02 +03:00 |
VCMI_server.cbp
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VCMI_server.vcxproj
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