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vcmi/config
Konstantin a85f3b63ec vcmi: reuse SPELL_DAMAGE for sorcery
Now there is no need for specific spell bonus, and
we need to simply reuse SPELL_DAMAGE, and by using
PERCENT_TO_TARGET_TYPE speciality will work.
2023-03-16 16:46:41 +03:00
..
ai NKAI: improve neutral town priority handling, reduce priority of objects like star axis 2023-03-12 16:31:15 +02:00
creatures vcmi: remove FULL_HP_REGENERATION bonus 2023-03-16 16:46:41 +03:00
factions Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
heroes vcmi: reuse SPELL_DAMAGE for sorcery 2023-03-16 16:46:41 +03:00
objects vcmi: fix library of Enlinghtenment text 2023-03-11 21:41:57 +03:00
schemas vcmi: move obligatory marker to CSkillHandler 2023-03-16 16:46:41 +03:00
spells vcmi: move demon summoning ability to separate file 2023-03-16 16:46:41 +03:00
widgets vcmi: actually implement AUTO for CInfoWindow 2023-03-11 21:41:57 +03:00
ambientSounds.json Restored ambient sounds functionality 2023-03-05 18:02:59 +02:00
artifacts.json vcmi: fix scouting bonus spelling error 2023-03-16 16:46:41 +03:00
battleEffects.json All battle effects now use time-based timings 2023-01-28 13:19:35 +02:00
battlefields.json Fix missing obstacles on subterranean terrain 2023-01-20 15:16:42 +02:00
battles_graphics.json battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
battleStartpos.json
bonuses.json vcmi: replace archery and offence to new bonus 2023-03-16 16:46:41 +03:00
buildings5.json
campaign_regions.json
campaignMedia.json A bit more text-related work: 2013-08-29 16:41:14 +00:00
campaignSets.json - move campaigns description into new config file, campaignSets.json 2014-02-14 22:46:06 +00:00
commanders.json
defaultMods.json vcmi: reuse SPELL_DAMAGE for sorcery 2023-03-16 16:46:41 +03:00
ERMU_to_picture.json
filesystem.json Support Polish version of H3 data files 2022-12-29 21:50:04 +02:00
fonts.json
gameConfig.json vcmi: move demon summoning ability to separate file 2023-03-16 16:46:41 +03:00
heroClasses.json Fixed https://bugs.vcmi.eu/view.php?id=3017 2018-11-07 10:02:27 +03:00
mainmenu.json Main menu buttons are now defined using position of their center 2022-12-29 21:50:04 +02:00
mapOverrides.json - found yet another missing victory condition, fixes 1684 2014-02-02 11:05:05 +00:00
NEUTRAL.PAL
obstacles.json #1071 - In latest night builds there are problems with schema obstacle.json and file obstacles.json 2022-11-04 00:06:15 +02:00
randomMap.json Terrain/Road/River handler are now in compileable state 2023-01-10 00:01:35 +02:00
resolutions.json Fix 2292. Fix chat on adventure map, increase maxOutputPerLine 2015-11-08 22:16:58 +03:00
resources.json
rivers.json Added translatable strings for roads & rivers, for use in editor 2023-01-10 00:01:35 +02:00
roads.json Added translatable strings for roads & rivers, for use in editor 2023-01-10 00:01:35 +02:00
skills.json vcmi: reuse SPELL_DAMAGE for sorcery 2023-03-16 16:46:41 +03:00
startres.json
terrains.json Refactoring of new code, multiple functionality changes: 2023-03-05 18:02:58 +02:00
terrainViewPatterns.json Fix mantis #1859, unknown pattern in underground 2015-03-28 16:41:26 +01:00