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AccessibilityInfo.cpp
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
AccessibilityInfo.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
BattleAction.cpp
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BattleAI: retreat
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2022-10-14 12:00:56 +03:00 |
BattleAction.h
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BattleAI: retreat
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2022-10-14 12:00:56 +03:00 |
BattleAttackInfo.cpp
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Fixes compilation due to changes in callback interface
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2023-01-20 15:18:10 +02:00 |
BattleAttackInfo.h
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Fixes compilation due to changes in callback interface
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2023-01-20 15:18:10 +02:00 |
BattleHex.cpp
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Fix msvc compile
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2023-01-18 01:04:50 +02:00 |
BattleHex.h
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Fix msvc compile
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2023-01-18 01:04:50 +02:00 |
BattleInfo.cpp
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
BattleInfo.h
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EWallPart & EWallState are now enum class
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2023-01-13 00:35:58 +02:00 |
BattleProxy.cpp
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Merge with vcmi/develop
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2023-01-18 01:04:34 +02:00 |
BattleProxy.h
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EWallPart & EWallState are now enum class
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2023-01-13 00:35:58 +02:00 |
BattleStateInfoForRetreat.cpp
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BattleAI: retreat
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2022-10-14 12:00:56 +03:00 |
BattleStateInfoForRetreat.h
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BattleAI: retreat
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2022-10-14 12:00:56 +03:00 |
CBattleInfoCallback.cpp
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Point and Rect now reside in library
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2023-01-20 16:11:43 +02:00 |
CBattleInfoCallback.h
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Refactoring & fixes of damage calculation
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2023-01-20 15:18:10 +02:00 |
CBattleInfoEssentials.cpp
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Highlight stack on queue icon hovered
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2023-01-22 20:03:11 +01:00 |
CBattleInfoEssentials.h
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Highlight stack on queue icon hovered
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2023-01-22 20:03:11 +01:00 |
CCallbackBase.cpp
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CCallbackBase.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CObstacleInstance.cpp
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Exploded mines now send ACTIVATE flag to client to play effect
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2022-12-17 19:37:00 +02:00 |
CObstacleInstance.h
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Exploded mines now send ACTIVATE flag to client to play effect
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2022-12-17 19:37:00 +02:00 |
CPlayerBattleCallback.cpp
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CPlayerBattleCallback.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CUnitState.cpp
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
CUnitState.h
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Petrify will freeze stack animations
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2022-12-16 18:34:35 +02:00 |
DamageCalculator.cpp
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Moved tower damage computation to town instance
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2023-01-20 15:18:10 +02:00 |
DamageCalculator.h
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Refactoring & fixes of damage calculation
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2023-01-20 15:18:10 +02:00 |
Destination.cpp
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
Destination.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
IBattleInfoCallback.h
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Remove T prefix from new typedefs
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2022-09-29 11:44:46 +02:00 |
IBattleState.cpp
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IBattleState.h
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EWallPart & EWallState are now enum class
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2023-01-13 00:35:58 +02:00 |
IUnitInfo.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
ReachabilityInfo.cpp
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Fixed some of the warnings detected by CI run
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2022-12-08 23:20:42 +02:00 |
ReachabilityInfo.h
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Fixed some of the warnings detected by CI run
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2022-12-08 23:20:42 +02:00 |
SideInBattle.cpp
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
SideInBattle.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
SiegeInfo.cpp
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Implemented reinforced walls in towns with Castle
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2023-01-13 01:09:24 +02:00 |
SiegeInfo.h
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EWallPart & EWallState are now enum class
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2023-01-13 00:35:58 +02:00 |
Unit.cpp
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
Unit.h
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Petrify will freeze stack animations
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2022-12-16 18:34:35 +02:00 |