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Open-source engine for Heroes of Might and Magic III
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2023-01-23 11:34:21 +01:00
.github Moved strict compilation to CI-only 2023-01-05 17:37:40 +02:00
AI Finalization of refactoring: 2023-01-20 15:18:36 +02:00
CI Reverted MXE to stable version 2023-01-17 23:15:06 +02:00
client Add simple cyan color frame on highlight + mouse right-click for mobile 2023-01-23 11:34:21 +01:00
cmake_modules Point and Rect now reside in library 2023-01-20 16:11:43 +02:00
config Fixed petrify & paralyze damage calculation 2023-01-20 15:18:10 +02:00
debian Debian packaging update (#1468) 2023-01-19 17:40:38 +02:00
docs [Conan][docs] fix examples of using our prebuilt binaries for macOS/iOS 2023-01-15 17:28:09 +02:00
include Finalization of refactoring: 2023-01-20 15:18:36 +02:00
ios [iOS] workaround having TBB symlink in NullkillerAI’s RPATH 2022-10-18 20:50:38 +03:00
launcher Cursor type is now configurable in Launcher 2023-01-20 15:15:19 +02:00
lib Highlight stack on queue icon hovered 2023-01-22 20:03:11 +01:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor Finalization of refactoring: 2023-01-20 15:18:36 +02:00
Mods/vcmi Merge with vcmi/develop 2022-12-25 23:10:52 +02:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
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scripting Fix tests + scripting compilation on gcc 2023-01-05 17:42:33 +02:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
server All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
test Merge pull request #1229 from IvanSavenko/battle_improvements 2023-01-09 22:07:13 +02:00
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AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2022-12-07 21:50:45 +02:00
CCallback.h Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2022-12-07 21:50:45 +02:00
ChangeLog Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CMakeLists.txt Fix MXE detection check 2023-01-16 21:28:32 +02:00
CMakePresets.json Enable -Werror for CI only, attempt 2 2023-01-05 17:37:40 +02:00
conanfile.py [Conan] ignore SDL versions with broken sound 2023-01-15 17:28:09 +02:00
fuzzylite.pc.in
Global.h Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Update README.md 2022-12-24 22:07:34 +04:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder Fix directory test 2022-12-29 21:50:04 +02:00
vcmimanual.tex
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)